dod_sector4_b2

A Map for Day of Defeat

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dod_sector4_b2 "the big town"

*Day Of Defeat* ==================== Sector4 beta 2 By CilppiZ (******@******.***) Storyline: Its been about week since Allies disembarkation to the beaches of Normandy. Squad of Allies have advanced to the town near coastline which is crucial for both sides because its location near military harbor. Despite Axis resistance Allies have captured whole town excluding area surrounding Central Plaza (code name sector4) witch still has some Axis resistances. Main Objective: Capture and hold all five control points to win. Other Objectives: There is 2 TNT charges for both teams near spawns. Use them to open paths and so gain strategic and tactical advantage. Notice that there is more targets than charges. You can also cap enemy TNT and use them to open enemy targets. Historical Facts: This map is 100% product of my imagination. Notice: Dod_sector4_b2 is still on beta stage. This means that all feedback is welcome. Send feedback to DayOfDefeatMod forum or direct to me (******@******.***) Thanks to: iNw-H&K S.Gautreaux - Models Scimitar - Models Kamikazi - Textures Unknown Author - Sky box Gadhar - Opinions trough whole project and test play Ravio - Test play DoD-Europe.com - Hosting my files All those DoD Forum members who helped me.

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CilppiZ Mapping
CilppiZ
CilppiZ

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Version
4

Attributes

install
Players
33

Stats

Posts
0
Views
1,870
Downloads
448
Total Downloads
448
Date Added
4y

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Development Info

Notes
*Day Of Defeat*
====================
Sector4 beta 2
By CilppiZ (******@******.***)
Storyline:
Its been about week since Allies disembarkation to the
beaches of Normandy. Squad of Allies have advanced to
the town near coastline which is crucial for both sides
because its location near military harbor. Despite Axis
resistance Allies have captured whole town excluding area
surrounding Central Plaza (code name sector4) witch still
has some Axis resistances.
Main Objective:
Capture and hold all five control points to win.
Other Objectives:
There is 2 TNT charges for both teams near spawns.
Use them to open paths and so gain strategic and
tactical advantage. Notice that there is more
targets than charges. You can also cap enemy TNT
and use them to open enemy targets.
Historical Facts:
This map is 100% product of my imagination.
Notice:
Dod_sector4_b2 is still on beta stage. This means that
all feedback is welcome. Send feedback to DayOfDefeatMod
forum or direct to me (******@******.***)
Thanks to:
iNw-H&K S.Gautreaux - Models
Scimitar - Models
Kamikazi - Textures
Unknown Author - Sky box
Gadhar - Opinions trough whole project and test play
Ravio - Test play
DoD-Europe.com - Hosting my files
All those DoD Forum members who helped me.

License

*Day Of Defeat* ==================== Sector4 beta 2 By CilppiZ (******@******.***) Storyline: Its been about week since Allies disembarkation to the beaches of Normandy. Squad of Allies have advanced to the town near coastline which is crucial for both sides because its location near military harbor. Despite Axis resistance Allies have captured whole town excluding area surrounding Central Plaza (code name sector4) witch still has some Axis resistances. Main Objective: Capture and hold all five control points to win. Other Objectives: There is 2 TNT charges for both teams near spawns. Use them to open paths and so gain strategic and tactical advantage. Notice that there is more targets than charges. You can also cap enemy TNT and use them to open enemy targets. Historical Facts: This map is 100% product of my imagination. Notice: Dod_sector4_b2 is still on beta stage. This means that all feedback is welcome. Send feedback to DayOfDefeatMod forum or direct to me (******@******.***) Thanks to: iNw-H&K S.Gautreaux - Models Scimitar - Models Kamikazi - Textures Unknown Author - Sky box Gadhar - Opinions trough whole project and test play Ravio - Test play DoD-Europe.com - Hosting my files All those DoD Forum members who helped me.

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