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dod_sector4_b2

A Map for Day of Defeat

dod_sector4_b2 "the big town"

*Day Of Defeat* ==================== Sector4 beta 2 By CilppiZ (******@******.***) Storyline: Its been about week since Allies disembarkation to the beaches of Normandy. Squad of Allies have advanced to the town near coastline which is crucial for both sides because its location near military harbor. Despite Axis resistance Allies have captured whole town excluding area surrounding Central Plaza (code name sector4) witch still has some Axis resistances. Main Objective: Capture and hold all five control points to win. Other Objectives: There is 2 TNT charges for both teams near spawns. Use them to open paths and so gain strategic and tactical advantage. Notice that there is more targets than charges. You can also cap enemy TNT and use them to open enemy targets. Historical Facts: This map is 100% product of my imagination. Notice: Dod_sector4_b2 is still on beta stage. This means that all feedback is welcome. Send feedback to DayOfDefeatMod forum or direct to me (******@******.***) Thanks to: iNw-H&K S.Gautreaux - Models Scimitar - Models Kamikazi - Textures Unknown Author - Sky box Gadhar - Opinions trough whole project and test play Ravio - Test play DoD-Europe.com - Hosting my files All those DoD Forum members who helped me.
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CilppiZ Mapping
CilppiZ
CilppiZ

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Ch40$Kr!3[GER] avatar
Ch40$Kr!3[GER] Joined 8y ago
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Development Info

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*Day Of Defeat* ==================== Sector4 beta 2 By CilppiZ (******@******.***) Storyline: Its been about week since Allies disembarkation to the beaches of Normandy. Squad of Allies have advanced to the town near coastline which is crucial for both sides because its location near military harbor. Despite Axis resistance Allies have captured whole town excluding area surrounding Central Plaza (code name sector4) witch still has some Axis resistances. Main Objective: Capture and hold all five control points to win. Other Objectives: There is 2 TNT charges for both teams near spawns. Use them to open paths and so gain strategic and tactical advantage. Notice that there is more targets than charges. You can also cap enemy TNT and use them to open enemy targets. Historical Facts: This map is 100% product of my imagination. Notice: Dod_sector4_b2 is still on beta stage. This means that all feedback is welcome. Send feedback to DayOfDefeatMod forum or direct to me (******@******.***) Thanks to: iNw-H&K S.Gautreaux - Models Scimitar - Models Kamikazi - Textures Unknown Author - Sky box Gadhar - Opinions trough whole project and test play Ravio - Test play DoD-Europe.com - Hosting my files All those DoD Forum members who helped me.
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*Day Of Defeat* ==================== Sector4 beta 2 By CilppiZ (******@******.***) Storyline: Its been about week since Allies disembarkation to the beaches of Normandy. Squad of Allies have advanced to the town near coastline which is crucial for both sides because its location near military harbor. Despite Axis resistance Allies have captured whole town excluding area surrounding Central Plaza (code name sector4) witch still has some Axis resistances. Main Objective: Capture and hold all five control points to win. Other Objectives: There is 2 TNT charges for both teams near spawns. Use them to open paths and so gain strategic and tactical advantage. Notice that there is more targets than charges. You can also cap enemy TNT and use them to open enemy targets. Historical Facts: This map is 100% product of my imagination. Notice: Dod_sector4_b2 is still on beta stage. This means that all feedback is welcome. Send feedback to DayOfDefeatMod forum or direct to me (******@******.***) Thanks to: iNw-H&K S.Gautreaux - Models Scimitar - Models Kamikazi - Textures Unknown Author - Sky box Gadhar - Opinions trough whole project and test play Ravio - Test play DoD-Europe.com - Hosting my files All those DoD Forum members who helped me.

Details

Version
4

Attributes

install
Players
33

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  • 451 Downloads
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