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Thank you very much! For some reason I thought that put this thing prametr iron "is not solid."
However, I myself only once jumped from the thirtieth or fortieth.
Thank you! Your support really would not be superfluous.
However, the card can not be zament until the end of the contest. Once this happens, everything will be fixed! A big thank you!
> **Posted by ReyCluBiSte**
> Very nice looking map, but i've discovered a glitch wich allows you to get out of the map... you can climb on some props and get on a roof where you aren't able to get on it and then you can just walk and go wherever you want from the top of buildings, you can see nodraw textures or even walk on the skybox, I can show you where it is, the map is in the server wich contains all the cevo mapping contest maps at this moment, if you're here, join and i'll show you. I needs to get fixed
Ye, please show me!:) And thanks!
- Cool design and concept.
- The glitch (the one that ReyCluBiSte said)
- Fix it IMMEDIATELY.
- I was actually going to vote for this map but the glitch makes me want to stop voting this one. I will vote this one if this is fixed.
Very nice looking map, but i've discovered a glitch wich allows you to get out of the map... you can climb on some props and get on a roof where you aren't able to get on it and then you can just walk and go wherever you want from the top of buildings, you can see nodraw textures or even walk on the skybox, I can show you where it is, the map is in the server wich contains all the cevo mapping contest maps at this moment, if you're here, join and i'll show you. I needs to get fixed
There is an issue regarding the maps large filesize. If you are a server operator, i suggest you do not bzip2 pack this map to your svdownloadurl, because the unpacking will fail to CRC error like it did for me. Leaving it unpacked works, but a lot more to download.
Perhaps the filesize should be decreased somehow, like changing textures to already existing ones in the game?
> **Posted by captain0terror**
> Looks crazy-good, can't wait to play it! Good luck in the contest! =P
> BTW, workshop link?
This map creates a unique experience by taking us to a place rarely seen with only the available resources GOSDK provides.
I think clipping is an important part of the map that needs a lot of attention. This includes indents into walls, staircases, models and func detail brushes between them creating smooth invisible walls for players not to get caught up on.
Also was the outdoor lighting / skybox your first choice or was there several options you tried before?
I'm curious because the map is very rustic, with a sci fi feel to it. There's a train toppled over in a station, and the buildings look torn. After looking at the first 3 images I notice that the interior is dark and grungy, with minimal pores into the outdoors. Then I got back to the first 3 images and I notice that... well it seems to be a nice day outside. The sky is clear, it looks a little past noon and we can hear the birds chirping. I think you can really set the mood by changing the time of day closer to sunset with warmer temperatures while mixing in blue spotlights to create contrast with cooler temperatures. If the spotlights are bright enough they can light up the entire B site with addition to fill lights in areas where there's strong shadows.
I'm a big fan of this map, and I look forward to seeing more of you work.