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To anyone wanting to take this "Fix" and "Fix" it Things that could make this map more relevant to the current state of TF2, some of which I manually apply anyway:
While it would be nice I doubt its possible to make an auto-set for sv_allowservercommand always
• Auto-turn on grapple hooks; replace the yellow "teleporter" signs over the map with grapple symbols for quality control • Find a way to fix a bug involving several "bot_config" bots appearing; last time I used this map I wound up having 3 or 4 config-bots that were unconfigurable no matter what I did, as in say you choose "Spawn only soldiers" well you'll get soldiers but you'll also get 3 or 4 engineers named "bot_config" • Mark buttons as "Do not move" so you can use +use on them instead of shootting them; melee-only loadouts aren't exactly accurate on even huge buttons, much less on the more intricate configuration buttons in the sentry room • Halloween mode button, both for the heck of it, and because it will cause slain enemies to drop the Crit Candy • In light of the halloween mode mentioned above: At least one spell spawn location, as well as one super spell spawn location. • Perhaps a room with each of the game's MannPower powerups for seeing how they affect gameplay; there is one or two empty rooms behind a sliding door I never understood, they must have been left for future development; I'd say in there would be good. • A fix for the missing/broken particle effects: The "Firewall" particle system for instance is broken and does not precache; it is invisible when you turn it on. • a small simple damaging panel for lowering your own health to a specific amount.
It seems that it doesn't work on my mac. All the other maps are in .bsp format while this one is a .rar file. Is there anyway to find this in .bsp format?
Hey, you need to extract the .rar file to get the .bsp. It comes as an Windows file, but if you download an app that can extract it then it will get you an .bsp. I have mac and I use "The Unarchiver" to open these files. Or WinRar.
For those who the bots doesn't spawn, type in the console: "sv_allow_point_servercommand always" then type "retry". You will be kicked from the server and automatically sent back again. Then the bots should spawn.
And thanks for making this tr_walkway_fix, it fixed for me.