Title : The Fortress 2
Version : 1.1
Author(s) : Vicpas
Release Date : 05/05/2014
E-mails Address : email@example.com / firstname.lastname@example.org
Home Page : -.-
Game : Return to Castle Wolfenstein - Single Player
Levels : Intro, Intro2, Level 1, Level 2, level 3 and Final Level.
- Construction *
Map base : Move3 by Pizpot for level 1
Custom textures : Lavahell.jpg (Quake III), RTCW.jpg, Wolfenstein.jpg and
Intro's textures by Nick Coombe aka crinity(email@example.com)
Custom textures2 : Lightblock by Pazur and some textures on "final level"
from Prince of Persia 3D´game.
Custom sounds : Boom.wav, Flyby.wav, Of1.wav, Underground.wav by Vovstein
and Half-Life's sounds.
Custom models used : Some Models by Vovstein, One model from Mages Skulls
and other models by http://fps.brainerd.net/mapmodels.htm
Custom prefabs : all maps contained in the version Beta.
Editors used : GTK Radiant 1.2.11
Other utilities used : Q3map2 2.5.16_win32_x86
Known bugs : None
- Installation Information and how to play *
- Unzip to your C:\Program Files\Return to Castle Wolfenstein folder.
- Play using the shortcut and when the main menu appears, click in play button and after choose your favorite skill.
- If you have RTCW installed in another directory, you must to edit shortcut.
- Description *
This mission pack is a version improved of my second work called The Fortress 2(Beta)
and The Fortress 2_v1.0.
- Maps Info *
All levels were compiled with:
PC Pentium4 Dual Core 3400 MHZ with 2GB RAM
Video Card - Nvidia 6200 with 256 MB
-BSP-meta, -vis, -light - fast -nocollapse
(3 minutes to compile and about 5 minutes to AAS)
- Changes on version 1.1 *
01 - Added dynamic lights on torchs(all levels).
02 - New effects on rocket explosion on level3.
03 - New effetcs when the boss1(beastHelga) spawn on level "final".
04 - New trap on level "final".
05 - Now all lanterns are breakables(all levels).
06 - New light breakable(spotlight) on level3's lighthouse.
07 - Option to play this addon with additional weapons mod made by Alexandre.
08 - Added new sounds for weapons (MG42, MP40, Dynamite and Mauserrifle).
09 Changed the truck model on level "final" to correct the error "blinking"
10 - Corrected many errors, pointed by mapper RonBoy.
- Changes on version 1.0 *
1 - All levels were optimizeds with textures/common/areaportal and Hint brushes.
2 - Added more effects on explosions (Cannons and vehicles)
3 - Added camera interruption on level 2 (all cutscene).
4 - Solved the minor bugs that are on version Beta.
5 - Removed some models and textures for optimization.
6 - Added new models for explosions effects.
7 - Solved problems with terrain on level 3 with option "video vertex(low)".
8 - Some changes were made on gameplay.
9 - Added new sounds for weapons (MG42, MP40, and Dynamite).
- Thanks to *
Pizpot by the Begin in Move3 and Move33.
Kim "the Pirate" by informations and attention (Start map's author).
Vovstein by good models and sounds
DemonSpawn by Mirror and Lightning (Textures and Tutoriais)(OEE map's author).
Nick Coombe (Crinity) by textures for Intro map.(firstname.lastname@example.org).
Zenith_ply for new models.
Pazur for lightblock texture.
Phillip Marlowe by Text for briefings.
- Testers: *
This version was tested by RonBoy.
- Copyright / Permissions *
This map pack is (c) by Vicpas(2014). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold
for money without my explicit permission! You MAY distribute this ZIP and associated
files through the (internet, FTP, local BBS etc.), provided you include this file and
leave the archive intact.
- Notes: *
1-If somebody found some bugs, please email me.
2-If i forgot somebody, please forgive me
3-To play with original weapons's sounds, delete the file "sp_new_sound_weapons.pk3".
Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC,
using the engine of the game Quake III's ID Software.
Unhappily few mappers were interested in doing Mods or maps (Single Player), to give
continuity the saga of the hero B.J. Blazkowicz.
Enjoy and thank you.