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As you can see I have completed yet another Mario themed map (its a cool theme to work with!).
I will explain each area as best I can.
The entrance is a giant circular room with 16 question mark boxes in the middle. When players spawn, they must try and hit their heads on the boxes, attempting to find the correct box. When the correct box is selected, a mushroom will spawn and run away from the players (a physbox +thrusters) and a player must walk into the mushroom to be teleported to the selection room (above).
The boxes randomize each round so it will rarely be the same box that gets you in. If a player falls down or does not select a game, it will automatically select the game after 45 seconds from round start.
This game mode usually turns a few heads (which is what we are going for) so we decided to add it.
Players start in a pipe in the middle of the map.The countdown begins and the players are elevated above the pipe when the game begins.
There are 3 types of guns that spawn (randomised): deagle, dak dak and m3 shotty, as well as some knives. All guns only have clip ammo and no reloads.
When the game starts, players must find a gun on the map and kill each other to win.
This was my first attempt at an obstacle course, and I think it went well. It is hard to find the balance in obstacle - make it too easy and players complain, make it too hard and player complain more.
We built this obstacle to replicate the elements in Mario. Easy - Summer, Snow - intermediate, Desert - hard, Castle - very hard. You obviously start in summer and progress your way through creative obstacles in a race to the finish. First one to the end wins the match.
This was the last minute mini game as most of the team dropped out of the project and I had to build something quickly. I am quite happy with how it turned out though.
There is a pillar in the middle with 2 propellers, 1 on each end. When the game starts, they will rotate around the pillar, moving up and down every 2 seconds. It gets incredibly challenging trying to predict the movement at high speeds.
This is the kind of game you will keep dying on, but it will be hilarious and make you want to come back for more.
This was a late addition to the map. It is located in the center of the pipe for selection.
It uses a targeting system that will select a random player on the island and target them with a giant boulder (physbox). As the game progresses, the boulders spawn more frequently and the island gets smaller and smaller. Knives spawn in the middle after a period of time to help end the round.
I will do a write up for the old mini games as a lot of people havent played the JB map. Hexagon heat is a fun game involving multi colour platforms and a quick response time.
A colour is selected at random and displayed above the platform, and players must run to said colour as quickly as possible or they fall into the lava and die.
The game gets increasingly faster as more colours are selected, and if any do manage to survive, knives will spawn and players can knife fight while trying to keep their balance.
Platform peril is the game you love to hate, and you hate to love. It is a race style game that proceeds up a series of platforms.
As the game progresses, the platforms will begin to fall making it challenging to those left behind. There are a series of obstacles obstructing your way on the way up so you need to be quick but smart at the same time.
This is the same pirate climb from the secret minigame in the JB map. The only difference besides its automated start up, is the fact that 33% more boulders spawn now.
The objective of the game is to get to the top of the tower as quickly as possible while dodging the boulders. The first person to the top gets a cool mushroom hat to make them feel better - while everyone else dies.
There are also 2 sets of lasers that the player must maneuver around.
This is my personal favorite. The game is similar to that of Simone says. It is based off the mini game "Shy guy says" but there are no shy guy models available so I decided to make it Mario says.
Players move themselves onto platforms in the map. After the allocated delay time, the floor will break and players will be trapped on their platform. Mario will begin to hold up a series of flags with letters or nothing on them.
Players must use their control buttons to do what Mario says. If you choose incorrectly, your platform descends into the water and you die.
The game requires quicker response times as it progresses.
I have added a mario kart minigame with 20 karts available. Players must complete 3 laps of the course to win.
There are obstacles in the way and diamonds that the players can driver over to obtain turtle shells.
This game auto locks if more than 20 players are alive.
I am very happy how the map turned out and I would like to thank all those involved in the process.
Please rate and leave feedback.
In Mario say, sometimes even if all players press the good button, all the plateform will lower. It happens at the first level of the game.
Also, yes the server has no fall damage, so this is why it glitch on plateform peril :(
Anyway the map is good (but a but repetitive after some round).
> **Posted by Moltard**
> - Good map and fun
> - Some level are bugged.
> - Mario say can bug
> - In plateform perile, if you fall down, you are not killed. On some server, you don't get fall damage or you get extra hp
> - Pirate Climb is impossible (boulder are very very quick)
> - In the obstacle course, instead of kill, add a teleporter that hurt (-10 hp)
> - Kill the afk in obstacle. Because if you stay afk, you will easily win (everyone else will die on traps)
> - Fix the problems listed above
> - Maybe 1 or 2 more level :)
Thanks for the feedback mate.
I will address it in order.
What on Mario Says can bug exactly?
In Platform peril, if you fall down, you fall into a trigger_hurt which will certainly kill you. The only thing that would stop this is a plugin that removes the trigger_hurt, or prevents fall damage (as the trigger_hurt damage type:fall damage).
Pirate climb is certainly possible although it is quite hard. It is designed to keep people coming back to try and accomplish it.
I made the obstacle course kill so the rounds didnt drag on (otherwise obstacle would be the only game played due to its length and frustration in some points). The map is designed so all games can be played multiple times in a 20min time limit. The afk killer is there for the same reason - so you dont have 2 AFKs (one on each team) sitting there while every1 is dead.
I was going to add some more content, but I couldn't think of anywhere to hang the portraits that wouldn't make the map look lop sided. The middle game (pirate island) wasn't actually going to be in the game, but I managed to add a pipe in the middle to keep it looking snazzy.
- Good map and fun
- Some level are bugged.
- Mario say can bug
- In plateform perile, if you fall down, you are not killed. On some server, you don't get fall damage or you get extra hp
- Pirate Climb is impossible (boulder are very very quick)
- In the obstacle course, instead of kill, add a teleporter that hurt (-10 hp)
- Kill the afk in obstacle. Because if you stay afk, you will easily win (everyone else will die on traps)
- Fix the problems listed above
- Maybe 1 or 2 more level :)