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dod_tiff

A Map for Day of Defeat

dod_tiff

---===DOD_TIFF===--- Story: An allied submarine is on a mission after Allied intelligence gave the location of this top secret German base, located in the water. The Germans are holding some vital documents wich include information of high evolved technology and capturing these documents may turn the tide in the see. Allied objectives: Blow up 2 walls to gain access to the facility. Capture the documents who are hidden in a bunker low beneath the ground. Escort these documents back to the u-boat. Axis objectives: Hold the allies back for 7 minutes. Don't let them get into the facility by taking most of them out in the water and the small beach. Typs and notes: There are 4 walls who you can blow up. 2 Are vital to gain access to the facility. 2 Others to make the way to the documents a lot easier. The allies spawn in the water. The axis spawn on random places in the facility.(Be carefull, an axis may spawn next to you). It's dark, 2 spotlights are watching the water. If you're an ally it's best to stay under water to not be seen untill you enter the small beach. If you're an axis and you spot an ally in the water, take him down because it won't be easy to get a clear shot. Maximum viewable distance is 3000 so you won't see everything on a far distance!!! Credits: Quaker for making this map(caz__@hotmail.com) Custom textures from: Xerent.wad, Raate.wad

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taking

Submitter

Ch40$Kr!3[GER] avatar
Ch40$Kr!3[GER] Joined 7y ago
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Ch40$Kr!3[GER]
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Development Info

Notes
---===DOD_TIFF===---

Story:
An allied submarine is on a mission after Allied intelligence
gave the location of this top secret German base, located in
the water. The Germans are holding some vital documents wich
include information of high evolved technology and capturing
these documents may turn the tide in the see.

Allied objectives:
Blow up 2 walls to gain access to the facility.
Capture the documents who are hidden in a bunker
low beneath the ground.
Escort these documents back to the u-boat.

Axis objectives:
Hold the allies back for 7 minutes.
Don't let them get into the facility by taking
most of them out in the water and the small beach.

Typs and notes:
There are 4 walls who you can blow up. 2 Are vital to
gain access to the facility. 2 Others to make the way to the
documents a lot easier.
The allies spawn in the water. The axis spawn on random places
in the facility.(Be carefull, an axis may spawn next to you).
It's dark, 2 spotlights are watching the water. If you're an ally
it's best to stay under water to not be seen untill you enter the
small beach. If you're an axis and you spot an ally in the water,
take him down because it won't be easy to get a clear shot.
Maximum viewable distance is 3000 so you won't see everything on a
far distance!!!

Credits:
Quaker for making this map(caz__@hotmail.com)
Custom textures from: Xerent.wad, Raate.wad
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---===DOD_TIFF===--- Story: An allied submarine is on a mission after Allied intelligence gave the location of this top secret German base, located in the water. The Germans are holding some vital documents wich include information of high evolved technology and capturing these documents may turn the tide in the see. Allied objectives: Blow up 2 walls to gain access to the facility. Capture the documents who are hidden in a bunker low beneath the ground. Escort these documents back to the u-boat. Axis objectives: Hold the allies back for 7 minutes. Don't let them get into the facility by taking most of them out in the water and the small beach. Typs and notes: There are 4 walls who you can blow up. 2 Are vital to gain access to the facility. 2 Others to make the way to the documents a lot easier. The allies spawn in the water. The axis spawn on random places in the facility.(Be carefull, an axis may spawn next to you). It's dark, 2 spotlights are watching the water. If you're an ally it's best to stay under water to not be seen untill you enter the small beach. If you're an axis and you spot an ally in the water, take him down because it won't be easy to get a clear shot. Maximum viewable distance is 3000 so you won't see everything on a far distance!!! Credits: Quaker for making this map(caz__@hotmail.com) Custom textures from: Xerent.wad, Raate.wad

Details

Version
1

Attributes

Miscellaneous
Development State
Final/Stable

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0
Views
1,952
Downloads
286
Total Downloads
286
Date Added
4y

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