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dod_tiff

A Map for Day of Defeat

dod_tiff

---===DOD_TIFF===--- Story: An allied submarine is on a mission after Allied intelligence gave the location of this top secret German base, located in the water. The Germans are holding some vital documents wich include information of high evolved technology and capturing these documents may turn the tide in the see. Allied objectives: Blow up 2 walls to gain access to the facility. Capture the documents who are hidden in a bunker low beneath the ground. Escort these documents back to the u-boat. Axis objectives: Hold the allies back for 7 minutes. Don't let them get into the facility by taking most of them out in the water and the small beach. Typs and notes: There are 4 walls who you can blow up. 2 Are vital to gain access to the facility. 2 Others to make the way to the documents a lot easier. The allies spawn in the water. The axis spawn on random places in the facility.(Be carefull, an axis may spawn next to you). It's dark, 2 spotlights are watching the water. If you're an ally it's best to stay under water to not be seen untill you enter the small beach. If you're an axis and you spot an ally in the water, take him down because it won't be easy to get a clear shot. Maximum viewable distance is 3000 so you won't see everything on a far distance!!! Credits: Quaker for making this map(caz__@hotmail.com) Custom textures from: Xerent.wad, Raate.wad

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Ch40$Kr!3[GER] avatar
Ch40$Kr!3[GER] Joined 8y ago
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Development Info

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---===DOD_TIFF===--- Story: An allied submarine is on a mission after Allied intelligence gave the location of this top secret German base, located in the water. The Germans are holding some vital documents wich include information of high evolved technology and capturing these documents may turn the tide in the see. Allied objectives: Blow up 2 walls to gain access to the facility. Capture the documents who are hidden in a bunker low beneath the ground. Escort these documents back to the u-boat. Axis objectives: Hold the allies back for 7 minutes. Don't let them get into the facility by taking most of them out in the water and the small beach. Typs and notes: There are 4 walls who you can blow up. 2 Are vital to gain access to the facility. 2 Others to make the way to the documents a lot easier. The allies spawn in the water. The axis spawn on random places in the facility.(Be carefull, an axis may spawn next to you). It's dark, 2 spotlights are watching the water. If you're an ally it's best to stay under water to not be seen untill you enter the small beach. If you're an axis and you spot an ally in the water, take him down because it won't be easy to get a clear shot. Maximum viewable distance is 3000 so you won't see everything on a far distance!!! Credits: Quaker for making this map(caz__@hotmail.com) Custom textures from: Xerent.wad, Raate.wad
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---===DOD_TIFF===--- Story: An allied submarine is on a mission after Allied intelligence gave the location of this top secret German base, located in the water. The Germans are holding some vital documents wich include information of high evolved technology and capturing these documents may turn the tide in the see. Allied objectives: Blow up 2 walls to gain access to the facility. Capture the documents who are hidden in a bunker low beneath the ground. Escort these documents back to the u-boat. Axis objectives: Hold the allies back for 7 minutes. Don't let them get into the facility by taking most of them out in the water and the small beach. Typs and notes: There are 4 walls who you can blow up. 2 Are vital to gain access to the facility. 2 Others to make the way to the documents a lot easier. The allies spawn in the water. The axis spawn on random places in the facility.(Be carefull, an axis may spawn next to you). It's dark, 2 spotlights are watching the water. If you're an ally it's best to stay under water to not be seen untill you enter the small beach. If you're an axis and you spot an ally in the water, take him down because it won't be easy to get a clear shot. Maximum viewable distance is 3000 so you won't see everything on a far distance!!! Credits: Quaker for making this map(caz__@hotmail.com) Custom textures from: Xerent.wad, Raate.wad

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Version
1

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Miscellaneous
Development State
Final/Stable

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