A single player level for RTCW with mistic ritual on gameplay.
Title : Operation Evil Eye
Version : 1.0
Author(s) : Beau (demonspawn) Sutton
Release Date : 11/01/2002.
E-mails Address : email@example.com
Home Page : -.-
Game : Return to Castle Wolfenstein - Single Player
Levels : One
* Construction *
Map base : None.
Custom textures : Various by UnDuLe.
Custom sounds : Some.
Custom models used : None.
Custom prefabs : None..
Editors used : qeRadiant.
Other utilities used : Q3map.
Known bugs : None.
* Installation Information and how to play *
- Unzip to your C:\Program Files\Return to Castle Wolfenstein folder.
- Play using the shortcut called "Operation Evil Eye" to play final version
or "oee1" to play first version.
- If you have RTCW installed in another directory, you must to edit shortcut.
* Description *
A single player level with mistic ritual on gameplay.
* Thanks to *
id software (I can't say enough about what these guys have done for me and gaming in general)
Gray Matter Studios (Their work paved the way for everything I added, without them
you wouldn't be reading this)
Surface Forum, moderated by eyeronik, Rumble, Midnight Oil and Ghast
Tram Design forum, moderated by Tunnleram, TiCaL, ShiZZa, Rummie, nib
Splash Damage forum, moderated by sock and djbob
KoS Virtual World (a site dedicated to SP mappers), moderated by KoS with a little help from
Timothee 'TTimo' Besset (qeradiant)
Francesco Bancalà (EasyGen)
Les Boorman (WolfCompile)
A special thanks goes out to Craig Helmick (Omnix32) who has helped me every step of the way
and has shown me how to unselfishly help all others within our mapping community.
90% of the art resources that aren't "official" content were created by myself. I have used
some of Timothy Andrew Wilson textures and would like to thank him for them. I have also
included a read me file (additional_textures.txt) about him and his excellent work.
And most of all my awesome family who's love and support has made Operation Evil Eye a
* Testers: *
* Copyright / Permissions *
This work is (c) by Beau (demonspawn) Sutton (2002). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold
for money without my explicit permission! You MAY distribute this ZIP and associated
files through the (internet, FTP, local BBS etc.), provided you include this file and
leave the archive intact.
* Notes: *
1-If somebody found some bugs, please email me.
2-If i forgot somebody, please forgive me
3-In this pack has the first version of this map to play.
Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC,
using the engine of the game Quake III's ID Software.
Unhappily few mappers were interested in doing Mods or maps (Single Player), to give
continuity the saga of the hero B.J. Blazkowicz.
Enjoy and thank you.
Beau (demonspawn) Sutton.