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bg_zombie_escape

A Map for Counter-Strike: Source

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Zombie Escape themed background map

You're NOT allowed to change any parts of this map or use any parts of this map on other maps. -------------------------------------------- My 4th CS:S map. It works as a main menu's dynamic background, like in HL2 for example. It replaces the default static background image with a special Zombie Escape themed map. Content: - Custom loading screen; - Background map that contains 2 random rooms; - Music in each random room that can be adjusted in Options > Sound > Music Volume. -------------------------------------------- Installation - Download the bg zombie escape.rar archive; - Unpack it's content into your CSS/cstrike/custom folder. **IMPORTANT**: You must keep the folders hierarchy exactly the same as in the archive (for example, the materials folder should be in "CSS/cstrike/custom/_bg zombie escape/materials"); **IMPORTANT**: The map is using a custom autoexec.cfg file which contains console commands needed for the map to work. If you're already using your own autoexec.cfg, delete the new one and add next strings to your file: map_background bg_zombie_escape // enabling the map as the background mat_colorcorrection 1 // enabling color correction for better look of the map (optional, but recommended) -------------------------------------------- De-installation If for whatever reason you don't want this map to stay as the background anymore, just delete your "CSS/cstrike/custom/_bg zombie escape" folder. If you are using your own autoexec.cfg file, also delete the strings listed above from it. -------------------------------------------- Notes - Since the map itself takes much more disc space than a single simple default background image, it makes the game to launch much longer. - The map sets "mp_autokick" parameter to 0, since without it the map will keep closing after about 3-4 minutes and changing to the loading screen image without any warning. -------------------------------------------- Beta The map is in beta right now. I'm planning to add one more random room to it. I'll add a short preview video soon for these who don't want to download a huge 11 MB archive without knowing what's in it. -------------------------------------------- --------------------_**UPDATE**_-------------------- I forgot to include the color correction file. It's fixed now, so people who have already downloaded the map should redownload it again to see the map the way it's supposed to be. Thanks.

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  • im_the_new_guy avatar
    im_the_new_guy username pic Joined 11y ago
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    access_time 5y
    Would recommend moving it here with the rest: http://css.gamebanana.com/guis/cats/117
    Creator of Hide N Seek mod
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 8y ago
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    access_time 6y
    Great work, I'm gonna love using this! Thanks for this dynamic background SubbyDubby!
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    Mantra
    Level Design, Modeler, YouTube
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  • Glitch C*nt avatar
    Glitch C*nt Joined 6y ago
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    access_time 6y
    > **Posted by Darnias** > > **Posted by Gooby.....** > > > "ZOMBIE ESCAPE"? good idea for a mod for css wich will incloude a whole new thing. > > It already exists. i mean a mod wich is saperated from the oroginal game. not as a meta mod or some shit like that
    A̶̙̼̮͚ͥͣ̾̌̊͠ ̛̮͖͇͈̪̭ͪͣͯ͒̉͡͡čͭ
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  • |Marca| avatar
    |Marca| Joined 7y ago
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    Is this a playable map? Doesn't look like since you call it **Zombie Escape themed background map**. It looks like a Map Menu Background. You should relocate it to this categori... Else you shouldn't call it a **"Zombie Escape themed background map"**, but just a Zombie Escape map...
    Alit is ma Ginga!
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  • Darnias avatar
    Darnias username pic Joined 6y ago
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    > **Posted by Gooby.....** > "ZOMBIE ESCAPE"? good idea for a mod for css wich will incloude a whole new thing. It already exists.
    Ouch Owie
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  • Glitch C*nt avatar
    Glitch C*nt Joined 6y ago
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    access_time 6y
    "ZOMBIE ESCAPE"? good idea for a mod for css wich will incloude a whole new thing.
    A̶̙̼̮͚ͥͣ̾̌̊͠ ̛̮͖͇͈̪̭ͪͣͯ͒̉͡͡čͭ
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SubDelt@
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JorisCeoen
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SubDelt@ Joined 9y ago
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SubDelt@
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Development Info

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Software used: Valve Hammer Editor, VTFEdit, Adobe Photoshop, PakRat Other software: 3D Studio Max

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CC BY-NC-ND 3.0

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b2

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Miscellaneous
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Beta

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