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deathrun_crash_medieval

A Map for Counter-Strike 1.6

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Deathrun Crash Medieval

THE SAGA IS COMPLETE - Dethrun crash medieval - Dethrun crash egypt - Dethrun crash future [Facebook DEATHRUN 1.6](https://www.facebook.com/deathrun1.6 "https://www.facebook.com/deathrun1.6") Map based on the famous game "Crash Bandicoot Warped" for Playstation 1 It has 23 traps, most of them are same as the ones that are in the game The textures are not equal to the game, but are adapted to CS It coudn't miss the TNT's, NITROS, CHECKS, DIAMONDS, RELICS and all the things that will make you feel that you are playing Crash Bandicoot again. It has a very original SECRET A map of average difficulty and really funny.

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  • FlunkyDave avatar
    FlunkyDave Joined 5y ago
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    We NEED this for TF2.
    Bananite
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  • Marianr07 avatar
    Marianr07 Joined 7y ago
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    > **Posted by UltraS^** > I have to ask,what about deathrun_nuclear? http://cs.gamebanana.com/maps/180217 :) PD: Tincho you are so sexy
    Marian
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  • 77incho_cs avatar
    77incho_cs username pic Joined 10y ago
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    > **Posted by Quartzzz** > amazing map,your maps always inspire me... :) thank you very much
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    Mantra
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    Quartzzz Joined 8y ago
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    amazing map,your maps always inspire me... :)
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    77incho_cs username pic Joined 10y ago
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    > **Posted by Rapshanas** > Great map, Martin! Brings be back to those days when I've played Crash Bandicoot on my PS2 :D Visually looks great, interesting traps, not boring to play. Great ambience, design and detail. On the other hand there are some words I want to say: > > 1. If you wall into the water in the beggining of the map you can still climb out and you don't die. I think you should fix that, I guess you made it on purpose, but I don't think it's great idea, especially when these jumps are not too hard. > > 2. There is one bhop block inside of the castle near these swinging saws, I think you should mark that BHOP block somehow for people to recognize that it's BHOP. > > 3. Increase 'Max Viewable Distance' for smoother look of the castle from the beggining of the map, because when you start a came, you can't see part of the castle. > > 4. There were some texturing inaccuracies. > > 5. You should do something with trap 1, because after you activate players have 3 seconds to escape, and I guess it's way too long, so trap is really ineffective. On this situation I guess you should increase exploseivity of that TNT box or decrease delay of the trap activation. > > Nothing to say more, you should fix these things I've told you and map will be perfect. Keep it up buddy! Good job! Waiting for more of your stuff :) Hey Rapshanas, thanks for the time spent on the review. 1. The idea of this trap is not to kill you but to hurt you. In order to finish this map, you need health as there are some jumps and nitros that will kill you if you're low on life. 2. Don't worry, when you play the map for the second time, you'll already know it's a bhop :) 3. I set that viewable distance for the computer not to process useless polygons at the beginning. This way, slower PCs may play the map, as it won't need so many resources. 4. I find it funny that you mention this. Would you mind being more specific? As the textures you use in your maps are not that good or usually belong to someone else (for example, me). 5. If you're talking about the TNT box, that's trap number 2. The answer is the same one as for point number 1. I'd love that you use this criteria on you're own maps, it'll help you become a better mapper. PD: Please stop using my textures, skylights, models, sounds and sprites, thanks!
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    Mantra
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  • Rapshanas avatar
    Rapshanas Joined 8y ago
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    Great map, Martin! Brings be back to those days when I've played Crash Bandicoot on my PS2 :D Visually looks great, interesting traps, not boring to play. Great ambience, design and detail. On the other hand there are some words I want to say: 1. If you wall into the water in the beggining of the map you can still climb out and you don't die. I think you should fix that, I guess you made it on purpose, but I don't think it's great idea, especially when these jumps are not too hard. 2. There is one bhop block inside of the castle near these swinging saws, I think you should mark that BHOP block somehow for people to recognize that it's BHOP. 3. Increase 'Max Viewable Distance' for smoother look of the castle from the beggining of the map, because when you start a came, you can't see part of the castle. 4. There were some texturing inaccuracies. 5. You should do something with trap 1, because after you activate players have 3 seconds to escape, and I guess it's way too long, so trap is really ineffective. On this situation I guess you should increase exploseivity of that TNT box or decrease delay of the trap activation. Nothing to say more, you should fix these things I've told you and map will be perfect. Keep it up buddy! Good job! Waiting for more of your stuff :)
    Holy banana!
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    > **Posted by FireWavezZ** > very nice, far more original content than my crash map :( I swear I had not seen your maps. Now I see they are incredible: | this is my first crash, it is not copying deathrun crash egypt
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    > **Posted by [-NeXxXuS-]** > Awesome maps dude. Any chance you will convert them for CSS? I have the 1.6 and go, I do css maps since I did not play my friends (sorry for my English)
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    > **Posted by UltraS^** > I have to ask,what about deathrun_nuclear? It is not my map, is a friend
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    I have to ask,what about deathrun_nuclear?
    Proud to be romanian <3
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Map - Texturas - Models
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Raziel^^
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