Portal: Skyline

A Map for Portal

1st Place! High Altitude

“ This was not from a game this was A game! Or well more a portal mod with modifications to the cube. I personally loved how they created this with a very interesting way of integrating the High Altitude theme! There aren't that many test chambers but sure were fun all by all, especially with the slight story attached to it! All by all a very well themed mod/map for this contest! ”

Shoot upward to the Aperture Air Testing Facility

UPDATE 1.0.1 - Fixes missing material and dodgy reset button Portal: Skyline. A single-map (sort of) modification for the original Portal set in the Aperture Air Testing Facility. Described as "Portal meets Bioshock Infinite" by people who've seen it during development, this is a series of test chambers teaching the player in the use of the Aperture Energy Storage Cube and clever re-use of portals to gain momentum in small spaces. Contains custom textures, particles, sounds, soundscapes, dialogue, and control features (such as a Portal 2 style zoom feature!). Some chamber layouts are taken from the unreleased and upcoming Portal: Outside Influence. This is the closest you'll ever get to a demo for it (even if the plot has nothing to do with OI). (If you need to judge a specific map, SKYLINE.BSP is the one with all the content in. The others are a background and a credits map, so nothing particularly special.)

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  • Strelok avatar
    Strelok username pic Joined 10y ago
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    586 Studios Flag Affiliation: 586 Studios
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    Strelok avatar
    Strelok
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    4y
    that is pretty awesome, however, when I ran it as a mod on steam, it forced dx8 level for some reason, and you need to fix the skybox, it´s beatiful, but looks square on the edges, you can even see some divisions.
    Dragons! avatar
    Mantra
    Dragons!
  • SpAM_CAN avatar
    SpAM_CAN Joined 6y ago
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    4y
    > **Posted by JorisCeoen** > Congratulations man, I'm really happy that your entry made it to the first spot, you will probably notice in the report that I really expected that as well, so to me it doesn't come as a surprise, though I'm just very happy anyways because it really deserved it all! > > I'm very curious about the full mod in fact, I will keep an eye out ;) > > Great work! Thanks very much! The mod will be a long way off, as I'm reworking much of it based on criticisms from this contest, but I'm hoping it'll be done eventually. I'm also gonna re-use this style for the advanced maps, because it was fun working in a more abstract form for a while. Thanks again, glad you liked it :D
    Bananite
  • JorisCeoen avatar
    JorisCeoen username pic Joined 7y ago
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    4y
    Congratulations man, I'm really happy that your entry made it to the first spot, you will probably notice in the report that I really expected that as well, so to me it doesn't come as a surprise, though I'm just very happy anyways because it really deserved it all! I'm very curious about the full mod in fact, I will keep an eye out ;) Great work!
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    Mantra
    Level Design, Modeler, YouTube
  • Giblets of Jesus avatar
    Giblets of Jesus username pic Joined 9y ago
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    5y
    dat voice acting art/10
    Splat.
  • SpAM_CAN avatar
    SpAM_CAN Joined 6y ago
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    5y
    Thanks! :D
    Bananite
  • JorisCeoen avatar
    JorisCeoen username pic Joined 7y ago
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    5y
    > **Posted by SpAM_CAN** > It can be a tad trial-and-error that bit, yeah. Though you can use the little bit of cover to see both the target and the portal-bouncing turret. Yea, it is. Don't you worry, I already finished the mod. I'm writing a report now and hopefully they'll release the results soon ;) (Great work brw on this mod, I just loved it from start till end!)
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
  • SpAM_CAN avatar
    SpAM_CAN Joined 6y ago
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    5y
    It can be a tad trial-and-error that bit, yeah. Though you can use the little bit of cover to see both the target and the portal-bouncing turret.
    Bananite
  • JorisCeoen avatar
    JorisCeoen username pic Joined 7y ago
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    5y
    At the test with the 3 turrets, I do not receive the cube when pressing the button. I'm unable to finish the test. Is this normal? Nvm got it but you have to be lucky for the turret to fall back throught it, I had to try 5 times to finally have it fall back xD
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    Mantra
    Level Design, Modeler, YouTube
  • SpAM_CAN avatar
    SpAM_CAN Joined 6y ago
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    5y
    I'll be releasing a patch to the map to address this issue with the reset switch at some point. I've also seen someone have trouble with knocking over the turrets, to which I will say only a cryptic quote from The Hitchhikers Guide - "Remember that the force of gravity can go up as well as down"
    Bananite
  • SpAM_CAN avatar
    SpAM_CAN Joined 6y ago
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    5y
    I've also just discovered that once the Energy Cube is in the receiver in the third test, the reset switch is disabled. Annoyingly, this can make the test unwinnable. If you find yourself in this state, the game should have kept the autosave from the start of the test, so you don't have to start from the beginning of the map. I don't quite know why I set it up to do that, but sometime in the last 36 hours I made a change that both moved the location of the material (in my previous comment), and removed a bunch of outputs from the reset switch (as well as locking it. I haven't a clue why I did that).
    Bananite

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Credits

Key Authors
SpAM_CAN
Most things
Contributors
Matt Turner
Some sound stuff
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People that helped a bit
They helped
Hipshot
Creator of the original StormyDays skybox

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SpAM_CAN Joined 6y ago
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SpAM_CAN
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Development Info

Notes
CREDITS: Mapping, design, textures, models and various other bits by Sam "SpAM_CAN" Morris Some sound effects sourced and edited by Matt Turner Original StormyDays Skybox by "Hipshot" Airlock Sound from Stargate Universe (an MGM Television production) Credits song was written by Stewart Copeland from the Spyro The Dragon soundtrack, rendered in GXSCC Additional textures and sounds from Portal 2 and CS:Go by Valve Corporation Starfield created using Spacescape by Alex Peterson Created for the GameBanana High Altitude Contest 2014

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1
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Final/Stable

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  • 5,507 Downloads
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  • 21 Posts
  • 5y Submitted
  • 4y Modified

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9 voters

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