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Title : Industrial Espionage_Engineer Assassination
Version : 1.0
Author(s) : WolfMan
Release Date : 01/20/2014
E-mails Address : firstname.lastname@example.org
Home Page : -.-
Game : Return to Castle Wolfenstein - Single Player
Levels : One.
* Construction *
Map base : None.
Custom textures : None.
Custom sounds : None.
Custom models used : None.
Custom prefabs : None.
Editors used : GTK Radiant 1.2.11 and 1.40
Other utilities used : None.
Known bugs : None.
* Installation and how to play *
- Unzip to your C:\Program Files\Return to Castle Wolfenstein\Main folder.
- Start the game and after open the console and type /spmap df_eng to start playing.
=== BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.
=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.
=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.
The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.
The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.
There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.
I appreciate the play testing and feedback given to me by the following people:
* Map Info *
The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.
* Thanks to *
Gray Matter and Id Software for a awesome game.
* Testers: *
* Copyright / Permissions *
This map is (c) by WolfMan (2014). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold
for money without my explicit permission! You MAY distribute this ZIP and associated files
through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact.
* Notes: *
1-If somebody found some bugs, please email me.
2-If i forgot somebody, please forgive me
Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III's ID Software.
Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz.
Enjoy and thank you.