Figured it's about time to re-upload a map of mine that was lost quite a while ago. Simple battle arena setting for faster GG play and less 'chasing'
There were some dev videos on an old youtube account I had as well (beware LOUD)
[Original Upload/Notes:](https://web.archive.org/web/20071027042510/http://www.fpsbanana.com/maps/16488 "")
Another GG map thats somewhat small simple and full of chaos :D I hope you all enjoy it.
- Concept Time: 3 days
- Build Time: 31 hours 8 versions :P
- Testing: 13 hours 5 versions
- Recommend Grav: 600, no higher :P lower is fine, your server in the end.
Oh and a note :P heh, forgot to mention this, the teleporters are completely random, and its possible that you'll get the rare event of teleporting right back where you started :P
Touching the rotating generator will kill you pretty much instantly, where as getting in the way of some other floating spikes etc will take a few seconds if you stay in the way :P
if there are any large problems or glitches that I missed in the many hours of testing please tell me lol, most of the testing was done in the late hours of the night and early ones in the morning.
For those who were following the development, sorry about the wait, school was hectic past few days with leaving etc :P
but now its done and I should be moving onto other ideas for maps, feel free to suggest any :P
gg\_wmd\_temporal by Logan Dougall is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Permissions beyond the scope of this license may be available at http://gamebanana.com/members/109641.
Trully a Lost and found creation. I remember seeing this guy release maps. Very specially that one of a kind cell shaded christmas map. How much I aspired to become a mapper like him. And look at him now, seems to have retired or something.