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Mvm_Machine_Attacks_EP1

A Map for Team Fortress 2

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Updates

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Ep1:Re V3 Updated 3mo
  • Removal Difficult Easy and Hard are removed
  • Addition Now,Difficult is based on amount of players(1-3=easy 4-7=normal 8-10=hard)
  • Adjustment Max robot actived is reduced by 50%
  • Adjustment Regular robot is instantly respawn
  • Improvement Improved Dialogues
  • BugFix Fixed player can shoot through wall to barrel and make shortcut
  • Adjustment Damage overtime under bridge area is reduced by 50%
  • Adjustment Heal on kill for boss reduced to 5% per kill (from 10%)
  • Removal Removed Exchange Bonus(because useless and have many problems)
  • Feature This map can be played with older version
Ep1 Re:V2 HOTFIXED 2y BugFix Ep1:Re V2 Jungle Updated 2y Adjustment2 Addition4 BugFix2 Feature Ep1 remastered fix 3y Ep1_remastered v1 3y

Mvm_Machine_Attacks_EP1

Update ma_ep1_3 note:
This update will be likely test new feature,"Player Count Difficult"
If this function works,I'll put this again to next episode.

When the machine is coming to 2fort while blue team and red team are fighting, What should they do? and Can they do those?

Machine Attacks

  • You will start in red intel's room
  • You have to fight with robot until you can go next stage(long enough)
  • You will have support effect when you carry red intel
  • Some support effects will lose when you die or drop the intel
  • start up with 1500 cast
  • If you clear this map,wait until next episode release
  • Map can links with next episode

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Comments

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  • access_time 10d
    No matter what I try, I can't get anything to happen. The Wave number is zero and it shows no robots at all. No Dialogue, nothing. I have tried removing the addon folder, playing in secure and unsecure.
    Mysterious Soop
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  • access_time 2mo
    Can you please add bot support for this map? I like to practice my MVM ideas, and having bots can help.
    Bananite
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  • deluxghost avatar
    deluxghost Joined 2y ago
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    access_time 3mo
    welcome back! hope to see new lmao map soon
    Making useless stuff
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  • S_a_n_s avatar
    S_a_n_s Joined 2y ago
    Offline
    access_time 2y
    Pls all mvm_ma_ep[0-13] _1
    Can we download the map and wave.
    Bananite
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  • Red Zed avatar
    Red Zed username pic Joined 3y ago
    DON'T WAKE BEAR
    105th Inc. Flag Affiliation: 105th Inc.
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    Red Zed avatar
    Red Zed
    105th Inc. Flag
    Асочере
    105th Inc.
    access_time 2y

    Tips on how to complete Machine Attacks 1:

    Required Classes:

    • Engineer
    • Medic
    • Heavy
    • Soldier
    • Scout

    You will need at least 5 skilled people to complete Machine Attacks 1.
    net neutrality dies, i die avatar
    Mantra
    net neutrality dies, i die
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  • Red Zed avatar
    Red Zed username pic Joined 3y ago
    DON'T WAKE BEAR
    105th Inc. Flag Affiliation: 105th Inc.
    912 points Ranked 41273rd
    12 medals 1 legendary 3 rare
    • 2017 Top Contributor Medal icon
    • Returned 1000 times Medal icon
    • 10 submissions featured Medal icon
    • GameBanana’s Christmas Giveaway 2017 Day Eighteen Winner! Medal icon
    • One month a member Medal icon
    • Returned 100 times Medal icon
    Red Zed avatar
    Red Zed
    105th Inc. Flag
    Асочере
    105th Inc.
    access_time 2y
    redmyclan, you need to get a better translator
    • Де акорд x 2
    net neutrality dies, i die avatar
    Mantra
    net neutrality dies, i die
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  • Heretic.... avatar
    Heretic.... username pic Joined 4y ago
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    access_time 3y
    Posted by redmyclan

    Posted by Fillmore

    This feels like a waste of a remaster, to be honest.

    • The dialogue has been "improved" but is still riddled with typos and the like. Like has been said earlier, you really should get someone to proofread this.
    • The control points have "TODO: Set Name" as the name folks see in the HUD. This is something you should've changed long before release.
    • The control points also have really tiny capture zones, about as big as the plate itself is. With the kind of heavy spam that players face, capturing the control points is a really frustrating endeavor.
    • Some of those "attribute exchanges" that are in the spawn are really dumb or downright useless (no afterburn dmg but 100% more fire damage taken? Yes please!!!!)
    • There also are some areas that make me ask "why is this area here", like the console room in RED's spawn.
    • You either forgot to build cubemaps or didn't build cubemaps for HDR, since I got some lovely pink checkerboards decorating the floor.

    • Most of Machine Attacks maps, You ugly rate me like you hate these MA maps for hundred years
    • (Some of those "attribute exchanges" that are in the spawn are really dumb or downright useless (no afterburn dmg but 100% more fire damage taken? Yes please!!!!)) ------ You hate that and don't use it OK?
    • There also are some areas that make me ask "why is this area here", like the console room in RED's spawn.---------Is it good idea huh?
    • You annoy me so much times, Now it's time you never talk me again.

    He isn't annoying, Fillmore is trying to help you by showing bugs and unfinished things. You really should take criticism. Please try to improve your English because it's hard to understand you
     avatar
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  • redmyclan avatar
    redmyclan Joined 9y ago
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    access_time 3y
    Posted by Fillmore

    This feels like a waste of a remaster, to be honest.

    • The dialogue has been "improved" but is still riddled with typos and the like. Like has been said earlier, you really should get someone to proofread this.
    • The control points have "TODO: Set Name" as the name folks see in the HUD. This is something you should've changed long before release.
    • The control points also have really tiny capture zones, about as big as the plate itself is. With the kind of heavy spam that players face, capturing the control points is a really frustrating endeavor.
    • Some of those "attribute exchanges" that are in the spawn are really dumb or downright useless (no afterburn dmg but 100% more fire damage taken? Yes please!!!!)
    • There also are some areas that make me ask "why is this area here", like the console room in RED's spawn.
    • You either forgot to build cubemaps or didn't build cubemaps for HDR, since I got some lovely pink checkerboards decorating the floor.

    • Most of Machine Attacks maps, You ugly rate me like you hate these MA maps for hundred years
    • (Some of those "attribute exchanges" that are in the spawn are really dumb or downright useless (no afterburn dmg but 100% more fire damage taken? Yes please!!!!)) ------ You hate that and don't use it OK?
    • There also are some areas that make me ask "why is this area here", like the console room in RED's spawn.---------Is it good idea huh?
    • You annoy me so much times, Now it's time you never talk me again.
    Bananite
    URL to post:
  • Fillmore avatar
    Fillmore Joined 10y ago
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    5,685 points Ranked 1146th
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    access_time 3y
    This feels like a waste of a remaster, to be honest.

    • The dialogue has been "improved" but is still riddled with typos and the like. Like has been said earlier, you really should get someone to proofread this.
    • The control points have "TODO: Set Name" as the name folks see in the HUD. This is something you should've changed long before release.
    • The control points also have really tiny capture zones, about as big as the plate itself is. With the kind of heavy spam that players face, capturing the control points is a really frustrating endeavor.
    • Some of those "attribute exchanges" that are in the spawn are really dumb or downright useless (no afterburn dmg but 100% more fire damage taken? Yes please!!!!)
    • There also are some areas that make me ask "why is this area here", like the console room in RED's spawn.
    • You either forgot to build cubemaps or didn't build cubemaps for HDR, since I got some lovely pink checkerboards decorating the floor.
    Some guy from Southern Finland
    URL to post:
  • cpt.haxray avatar
    cpt.haxray Joined 3y ago
    Offline
    102 points Ranked 68698th
    access_time 3y
    Yo, red clan. Ill be willing to help ya with the grammar/spelling issues with this map(and the entire series) as my server runs all of them. Send a  PM if your interested.

    ALso, is there any way you could release variants of each map with the same lose condition as episode 3, aka the train where if everyone dies, the map restarts? Would add some challenge to the later levels.
    Bananite
    URL to post:

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redmyclan
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Attributes

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Aesthetic
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Size
Large
Environment
Outdoor
Time of Day
Daytime

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