A Map for Counter-Strike 1.6

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Dust from CS:S to CS 1.6

CSS Maps: css-inferno | css-nuke | css-aztec | css-dust2 | css-kabul2 | css-india
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CSS DUST (Bomb/Defuse)

Map created by Tatu Eugen - www.tatueugen.info

This map is a remake from de_dust of CS: Source game,
map is recreated with all buildings, and some stuff from css,
keep some things from original de_dust of CS: 1.6

Any ideas and bugs please report at mail adress:

Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.

Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.

Other Notes: There are 2 chemical
weapon stashes in the mission.

Valve (CS:S Game)
Tatu Eugen

Original Dust Author:
DaveJ (http://www.johnsto.co.uk/)


  • ..17b/0sTeN.. avatar
    ..17b/0sTeN.. Joined 6y ago
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    If you would give me the rmf in private or how ever you want i wanna do some work on this map :D
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  • KaranMohadkar avatar
    KaranMohadkar Joined 7y ago
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    1 word :P Nice :)
    Trying To Learn Mapping :P
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    Alfa1337 Joined 12y ago
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    Another addition of CSS Dust to the original CS 1.6 map. I really like Source maps on 1.6, it just that immersive to play, just poorer graphics. I think there was a CSS Dust for 1.6 (not Dust 2), and there were domes! However, in this version, it lacks of domes, antennas and wrecked cars, I wouldn't mind seeing CSS Dust to be more feature complete, rather than just another retexture 1.6 dust, as well as minor additions. However, I do note that there is a plank on the first screenie. As I recalled, CSGO or CSO does have that plank, anything prior, is just a lack of plank. I marked down on looks, but it's probably for gameplay reason. I really dislike the palm trees, it looks odd. There is a palm tree model, which was from CSS Dust 2 Beta 6/7, and it looks better.
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    timmycakes Joined 11y ago
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    it looks really good and true to the css version but i gotta say, those wpolys get mighty high. i know source is very detailed compared to 1.6 and it seems like you didnt use any models to make anything (which would account for the wpolys), but all the considered, im thinking you can still do some things to lower the poly count. also i have a 1.6 version of the palm tree model if you want it (someone converted the source model to a 1.6 model). ALSO also, id love to look at the rmf and see if i couldnt help you with the polys.
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Tatu Eugen
Original Authors
Dave Johnston
Original Dust Author


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