Created by: Setin
Rising water is a single player, standalone level for Half-Life 2: Episode 2. On his way to a rebel outpost with Alyx, Gordon gets into some car trouble. With split second reaction time, Alyx is able to jump out of the buggy before Gordon accidently drives it into an Antlion cave. After recovering from the fall, Gordon realizes the cave is not only full of Antlions, but the water in it is rising fast from the rain, and it is full of leeches! Gordon must climb, run, jump and punt Antlions with the gravity gun to get to the top of the cave before it is too late.
- Extract into your
- Open up console (`) and type
Thank you for the in-depth feedback! I really appreciate it. The dev textures on the outside are definitely something I forgot to fix haha. Anyways, I do hope to make another short SP lvl for HL2 again, maybe I'll connect it to this one. I'm always looking to improve on my work. Constructive criticism is always welcome.
Reading the map’s description and seeing screenshots with the gravity gun only, I was hesitant to download the map and give it a spin but I decided to play it; I’m glad that I did :)
Despite being extremely short (took me 3 minutes to complete), the map is a solid and tense experience. The feeling of urgency and danger is laid from the beginning and the player feels compelled to start climbing without losing a second.
Surprisingly, having only the gravity gun works fine with the kind of challenges that are thrown at the player.
There is a good vertical progression without the inherent frustration that usually accompanies vertical climbing in tight spots. The timed jumps feel natural and the player is cleverly aided by the glowing larvae that serve both as visual guide/clue to the correct path and as health replenishments, and there is even 1 or 2 progression twists during this short climb experience.
The displacement work is commendable and flows nicely and organically to convey the sense of a dark, humid cave.
The rising water effect is a nice touch and serves as a nice replacement for the hordes of enemies that usually keep the player alert and on his toes.
While noclipping, I noticed that the level is wrapped in a cube with dev textures. It is better to replace this dev texture with nodraw texture to alleviate rendering overhead since this cube is never seen in-game and serves as a level seal.
The on-screen captions serve their goal to convey messages to the player but it would have been nicer to have Alyx talk and convey those messages. I know it’s not easy to have custom audio in this level but this would be a nice addition should you expand this level in the future.
Also in a future improvement, it would be nice to have a small intro (scripted sequence in-game in first person perspective) showing the buggy swerving and crashing, and Gordon falling in the water.
This level was surprisingly nice and a solid experience despite being very short. I sure hope to see this level expanded into more small sequels/episodes to further continue this story.
Keep up the good work and best of luck in your future projects.