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What is Rush?
Rush is a game type from the battlefield series, notably battlefield bad company 2 and battlefield 3.
The game type is simple: attackers destroy the bomb sites and the defenders disarm/protect them.
The game consists of 3 stages, with 2 bomb sites in each stage.
A majority of the map is locked off to begin with, and the attackers must destroy the 2 bomb sites in stage one before the second stage is unlocked.
Once all 3 bomb sites have been cleared, the attackers are declared the winners and the game is restarted/level is changed.
Every time an attacker spawns, a ticket is deducted from their pot. If the attackers lose 120 tickets before they progress to the next stage, they lose. Tickets are reset after each stage.
The only thing I would recommend is a mod that controls respawning and weapons. A classes script would be a benefit.
I have based this rush map in a Skyscraper. Terrorists enter from the roof of the building while CT's start inside. There are 3 stages in this map: the office, the lab and the car park.
Each stage must be cleared to progress to the next.
There are multiple entry points into each map, giving a strategic value to both the attackers and the defenders.
Bombs per stage: 2
Bomb Timer: 30 seconds
Attacker Spawn tickets: 120
Progression delay: 10 seconds
The map: developer
The Rush mechanics are taken care of by my prefab, but require a mod to allow respawning and weapons. The map automatically hooks round end until the map is cleared, or the tickets are reduced to 0.