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Rush_Skyscraper

A Map for Counter-Strike: Source

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Skyscraper map for the CS:S Rush Mod

What is Rush? ============= Rush is a game type from the battlefield series, notably battlefield bad company 2 and battlefield 3. The game type is simple: attackers destroy the bomb sites and the defenders disarm/protect them. The game consists of 3 stages, with 2 bomb sites in each stage.
A majority of the map is locked off to begin with, and the attackers must destroy the 2 bomb sites in stage one before the second stage is unlocked. Once all 3 bomb sites have been cleared, the attackers are declared the winners and the game is restarted/level is changed. Every time an attacker spawns, a ticket is deducted from their pot. If the attackers lose 120 tickets before they progress to the next stage, they lose. Tickets are reset after each stage. The only thing I would recommend is a mod that controls respawning and weapons. A classes script would be a benefit. The Map ======= I have based this rush map in a Skyscraper. Terrorists enter from the roof of the building while CT's start inside. There are 3 stages in this map: the office, the lab and the car park. Each stage must be cleared to progress to the next. There are multiple entry points into each map, giving a strategic value to both the attackers and the defenders. Stages: 3
Bombs per stage: 2
Bomb Timer: 30 seconds
Attacker Spawn tickets: 120
Progression delay: 10 seconds The map: developer ================== The Rush mechanics are taken care of by my prefab, but require a mod to allow respawning and weapons. The map automatically hooks round end until the map is cleared, or the tickets are reduced to 0.

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im_the_new_guy avatar
im_the_new_guy username pic Joined 11y ago
Offline
15,815 points Ranked 348th
24 medals 2 legendary 3 rare
  • Submitted 50 Maps Medal icon
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Mapper of the Month, November 2013 Medal icon
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im_the_new_guy

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Free to redistribute, decompile etc, just credit me for anything that is mine.

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1.0

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