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mg_Moarlazor_course_v3

A Map for Counter-Strike: Source

Updates

v3 7y
  • - Difficulty change
  • - Textures fixes
  • - Some littles cool things
I reduced a bit the difficulty on the second trap (the glass one) a lot of people were dying here , and it is supposed to be an "easy trap" Some "nodraw" textures were visible , just a little fix. Added 3 "trail grenades" Added some details like blood and corpses.

A simple course map... Updated again ..

Hello everyone , this is my first -published- map. I know there is not a lot of details , but i think this is not the most important thing in a course map. Thanks to [D!di] for additional testing. Thanks to Jean-Baboule , and the TLD server for the live testing :) There is the v3 ! Unless some criticals bugs are found (i don't think there is any) ,this version is the last version ! Textures : - PK01 http://css.gamebanana.com/textures/3670 - PK02 http://css.gamebanana.com/textures/3669 - Disturbed's Water Textures http://css.gamebanana.com/textures/652 /!\ For local testing , don't forget to use "sv_airaccelerate 150" /!\ ps : Sorry about the "quick updates" to the maps , i know this is not cool for servers administrators , but all the updates were importants.. Hope you enjoy :)

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  • ToniHasala avatar
    ToniHasala Joined 9y ago
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    7y
    That escalated quickly! Nice, the textures fit now more. detail was added, and the design look way better.
    High of weed and lots of gin
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  • KarKz avatar
    KarKz Joined 10y ago
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    Thanks for your feed back ! > We have also an problem with the first laser lvl (blue) the floor look like the texture of the beam but it's not primary I don't understand. What does it mean ? And what does it do ? BTW i have done some lighting and texturing test : - redlight : http://img4.hostingpics.net/pics/472889test.png - Blue light (my favorite ) : http://img4.hostingpics.net/pics/175678test2.jpg - yellow light : http://img4.hostingpics.net/pics/507612test3.jpg /!\ Textures used : http://css.gamebanana.com/textures/3670 and http://css.gamebanana.com/textures/3669 Autor : Philip Klevestav
    Bananite
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    Emotion88 Joined 8y ago
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    7y
    Comment: ======== Ok i tested so, i think it's realy cool map the lighting is realy good yeah, maybe for the point_spotlight you can decrease the length of the spotlight beam and increase the width. We have also an problem with the first laser lvl (blue) the floor look like the texture of the beam but it's not primary. AH After the first lvl, the texture is shifted try an fit. Thanks you for this map, i encourage you to upload more.
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    Mantra
    Graphic designer
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    ToniHasala Joined 9y ago
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    7y
    > **Posted by KarKz** > Thanks for your feedback ! > > If i update this map , i will get some little changes to the textures and give a look to improve the lighting. ( i focused more on the gameplay ) > > For the traps : I tryed to have a progressive difficulty , when i'm on a course map , i often see a lot of people dying in the first or second trap. (but the first one is WAY to easy , so i might change that too) > > And for the details , same as the textures / lighting. I should add some pipes , or things like that. sounds good :)
    High of weed and lots of gin
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  • KarKz avatar
    KarKz Joined 10y ago
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    7y
    Thanks for your feedback ! If i update this map , i will get some little changes to the textures and give a look to improve the lighting. ( i focused more on the gameplay ) For the traps : I tryed to have a progressive difficulty , when i'm on a course map , i often see a lot of people dying in the first or second trap. (but the first one is WAY to easy , so i might change that too) And for the details , same as the textures / lighting. I should add some pipes , or things like that.
    Bananite
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    ToniHasala Joined 9y ago
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    7y
    > Hello everyone , this is my first -published- map. Only for this sentence you got my respect.. Ah i played the map now: Design: It's the moste time the same texture on floor walls and top of levels. Almost the levels are just hollow blocks with traps in it. Lightning: The lightning is ok, doesnt really fits to this theme. But i recognized some cool light effects, and the dustmotes in front of toplightning. Traps: At the begining the traps look a bit booring and feel like bob2 or something. But then it gets really hard. A bit overuse of lasers but still very challenging. Detail: Like you said, its not all in an map like this. Detail does matter more on themed map like office course. But its a bit too empty. If you cant understand everything if written here, im sorry. Im german..
    High of weed and lots of gin
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Credits

Special Thanks
[d!Di]
Additional testing
Jean-Baboule
Live testing , The Lost Dream server with ~20players, thanks a lot !
Textures
disturbed217
water texture (Disturbed's Water Textures)
Philip Klevestav
All the others textures (PK01 and PK02)

Submitter

KarKz avatar
KarKz Joined 10y ago
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KarKz
Creator
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Development Info

Notes
V1 (25/08/2013) -Map published V2 (26/08/2013) - New textures - Improved ligthing - Bugs Fixes V3 (28/08/2013) - Reducing the difficulty on some traps - Fixings some "nodraw" visible - Added some details - Added some "trail grenade"

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Details

Version
3

Attributes

Miscellaneous
Development State
Final/Stable

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