zm_lighthouse

A Map for Zombie Master

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Human Objectives: - Cross the big bridge and get to the island - Find the three gas cans and put them to the generator next to the lighthouse to start it - Turn on the fresnel light, by setting the switch in the top of the lighthouse - From now on, survive 5 minutes and wait for the rescue ship - You cant access the landing stage yet, you have to wait for the ship to access the dock - The ship stays 30 seconds until it leaves Master Objectives: - Try to prevent the escape of the humans

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  • 4y
    Rageline avatar
    Rageline Offline
    Member Joined 5y
    363 points Ranked 11414th
    > **Posted by Mehis**

    > Fix the problems down below and it will certainly be on our server.
    >
    > **Pros:**
    >
    > - Has huge potential. Just needs some fine tuning.
    >
    > **Cons:**
    >
    > - Waiting doesn't make a long map. It makes it boring and you should stray away from it as much as possible.
    > - Bridge segment is really boring and easy for survivors.
    > - No ambient sounds.
    > - Not properly tested.
    > - Not on official ZM forums. ;)
    >
    > **Improvements:**
    >
    > - Show ALL objectives on the hud. Also, you forgot to tick All Players flag. ;) (game_text)
    > - Reduce survival time. Five minutes is way too much. Two to four minutes should be fine. Maybe have the survivors try to find an explosive or something to bust through the ending grate.
    > - Do NOT give players flashlight weapons. It causes crashes. Please remove them.
    > - Players can jump to the winning trigger from the bridge. Have it disabled from start and enable near end. (Don't ask how)
    > - Make the gas can locations random. Wouldn't take a long time to create and would add a whole new level of gameplay.
    > - Survivors can camp in the lighthouse. You could at least have some banshee traps at the top.
    > - Bridge segment is way too long and boring. Either have some actual zombie spawns on it and/or put more traps. Don't worry, the bridge is really wide. Survivors can still go around the zombies.
    > - Players can strafe jump on to the ladder and get to the end. You can again just make it disabled from start and enable it when needed. Or rather just add a trigger_hurt.

    Thanks for the nice and detailed feedback
    i would love to see one of my maps on a server, but unfortunately i don't have the time to map at the moment. Maybe next month but I'm not sure.
    ... avatar
    Mantra
    ...
  • 4y
    Mehis avatar
    Mehis avatar Offline
    Member Joined 10y
    773 points Ranked 5984th
    9 medals 1 rare
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    Fix the problems down below and it will certainly be on our server.

    **Pros:**

    - Has huge potential. Just needs some fine tuning.

    **Cons:**

    - Waiting doesn't make a long map. It makes it boring and you should stray away from it as much as possible.
    - Bridge segment is really boring and easy for survivors.
    - No ambient sounds.
    - Not properly tested.
    - Not on official ZM forums. ;)

    **Improvements:**

    - Show ALL objectives on the hud. Also, you forgot to tick All Players flag. ;) (game_text)
    - Reduce survival time. Five minutes is way too much. Two to four minutes should be fine. Maybe have the survivors try to find an explosive or something to bust through the ending grate.
    - Do NOT give players flashlight weapons. It causes crashes. Please remove them.
    - Players can jump to the winning trigger from the bridge. Have it disabled from start and enable near end. (Don't ask how)
    - Make the gas can locations random. Wouldn't take a long time to create and would add a whole new level of gameplay.
    - Survivors can camp in the lighthouse. You could at least have some banshee traps at the top.
    - Bridge segment is way too long and boring. Either have some actual zombie spawns on it and/or put more traps. Don't worry, the bridge is really wide. Survivors can still go around the zombies.
    - Players can strafe jump on to the ladder and get to the end. You can again just make it disabled from start and enable it when needed. Or rather just add a trigger_hurt.

    5.8/10

    Lord of the locker room

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Credits

Key Authors
Mr.Rampage
Mr.Rampage Offline
Member Joined 7y
875 points Ranked 5373rd
2 medals 1 rare
  • Submitted 20 Maps Medal icon
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Mapping
Rageline
Rageline Offline
Member Joined 5y
363 points Ranked 11414th
Mapping

Submitter

Rageline avatar
Rageline Offline
Member Joined 5y
363 points Ranked 11414th

Rageline
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Category

Details

Version
1.0

Attributes

Miscellaneous
Players
24
Development State
Final/Stable

Stats

Posts
2
Views
3,100
Downloads
685
Date Added
4y
Date Modified
4y

Scores

49 bScore
7.4 Rating
5.8 Critic

2 voters

1 critic

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