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Skullcove RC1

A Map for Team Fortress 2

Updates

Final 6y
  • - Its now on the workshop! This means no FPSB release for reasons mentioned below.
  • - Changed some details to add some more logic to building placement and identify the final compared to rc1 with visuals
  • - Fixed some clipping issues
  • - Fixed some texture issues (a few visible dev textures and some z-fighting fixes)
  • - Fixed a bug related to dx8 where some props wouldnt render making people think it was open
Because the release is on the workshop i cant actualy update the map on here. This is because the workshop makes it possible to update a map without having to change its name. The workshop will just synchronize the newer version to players. If i would release it on here then that version would collide with the workshop one. Again to repeat, go to: http://steamcommunity.com//sharedfiles/filedetails/?id=455168490
Release candidate 1 7y

A halloween themed MvM map.

**Workshop release** Because the release is on the workshop i cant actualy update the map on here. This is because the workshop makes it possible to update a map without having to change its name. The workshop will just synchronize the newer version to players. If i would release it on here then that version would collide with the workshop one. Go to: http://steamcommunity.com//sharedfiles/filedetails/?id=455168490 to get the workshop version A halloween map with a size similar to decoy. It contains 2 versions of a wave 666. Nightmare being the default version (its also set as normal to make it load as default - sadly the normal version had the unfixed last wave) Horror being a harder wave 666. The originaly created expert version has been removed as it still wasnt tested and in the old state provided issues (if we manage to beat it at some point i will probably put it back, but im not sure if we will manage). Note, horror is harder than expert difficulty which explains why the even harder wave gave issues in testing (trying to get a team capable to win the round is a hard thing). The map features 4 paths for bots, 2 tank paths and 2 early flanks which bots occasionaly use. (and yes, the map features easter eggs)

Files

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  • UKCS-Alias avatar
    UKCS-Alias Joined 14y ago
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    7y
    > **Posted by StrikerMan780** > What was changed in RC1? * I added some more details in the map. mostly inside the spawn since that area was just empty looking. Inside the map itself i added a nicer roof near the skull since it used to be a flat wall which didnt look well. * On the sides of the maps youll notive graveyard props * I fixed some dev textures that were visible in the map (minor ones) * I changed those waves so the easier one is the default. Just so people arent going to be put into the hard game on a default load. A good player knows how to swap to harder ones after all, while the other way arround isnt allways the case. * Decals although they arent visible on those screens since they were added after i made the screens. * And overal on the map i added some small details to some emtpy looking areas (although this was minimal)
    The Knifosaurus avatar
    Mantra
    The Knifosaurus
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  • island55 avatar
    island55 Joined 11y ago
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    7y
    great map, i love it. i hope you have plans to create more MvM maps cause they'll definitely go on my servers!
    newb
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  • StrikerMan780 avatar
    StrikerMan780 Joined 11y ago
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    7y
    What was changed in RC1?
    Your Local Shadow Maverick avatar
    Mantra
    Your Local Shadow Maverick
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  • NaitsirK di Fire avatar
    NaitsirK di Fire username pic Joined 11y ago
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    8y
    Beautiful atmosphere and looks is all I can say, since I don't have TF2. You have done a great job here, and you have earned a new subscriber too. Cheers.
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    Mantra
    Post Mapper.
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  • QMD avatar
    QMD Joined 12y ago
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    8y
    Awesome map and I love that skull
    The good old days!
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  • zarzy avatar
    zarzy Joined 10y ago
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    8y
    I love halloween maps :) Great work :)
    Bananite
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Credits

Key Authors
UKCS-Alias
UKCS-Alias Joined 14y ago
Offline
7,418 points Ranked 960th
12 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • 5 posts awarded Exemplary Feedback Medal icon
  • 10 posts awarded Exemplary Feedback Medal icon
Main mapper
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Dr.Boo.j2
Dr.Boo.j2 Joined 15y ago
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Raw shape of the map (pre alpha version)
Frying Dutchman
Posters
Main Testers
The nameless person
Overal main Tester
Silkie
Overal main Tester
BeloverKiller
Overal main Tester
Zedifo
Overal main Tester
Potato dee shrimpee
Early main Tester
SkeletalBob
Early main Tester
Deathtaker27
Early main Tester
Turbo Lover
Beta phase main Tester
SkyThrust
Beta phase main Tester

Submitter

UKCS-Alias avatar
UKCS-Alias Joined 14y ago
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UKCS-Alias
Creator
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Category

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Details

Version
1

Attributes

Miscellaneous
Players
6
Development State
Final/Stable

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