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- Very nice detail
- No fall damage
- No health regen
Medpacks and ammopacks were a crude way of providing health/ammo regen (By were I meant like 5 years ago), func_regenerate and trigger_hurt is the standard now.
If you really insist on using med/ammo packs, please _don't put them in another room_ where the jump is supposed to be and _don't only spawn one/two at a time_.
- Kept getting stuck on props/random brushes
Getting stuck on props while trying to go into _another room to get a med/ammo pack_ isn't very fun, yes? Getting stuck on light props on a jump with a low ceiling isn't very fun either.
- Slow spawning med/ammo packs
Please put more of them if you insist on using them, no one likes having to wait for them to spawn
- Entire map is surrounded by a nodraw cube
aka very lazy way of preventing leaks, results in drawing the entire map including parts that by right _shouldn't be visible_ from one's position
- Unclear direction
No idea where I'm supposed to go, which I guess is part of the "explore the facility" thing, but having a large room of 48 doors (that aren't walkable may I add, you have to get the med/ammo pack for every 4 rooms, awful.) where you have to find out that the back-middle-2nd-from-the-top-door that has a button you have to melee because you have no health regen to just shoot in such a small room is the destination **isn't fun**. At all.
Also, the room before the room with the 48 doors, it took me quite awhile to find that grate in the ceiling, plus it had 2 holes midway up the pipe which misled me
- No jump numbers
Commenting on jumps would be a lot easier, but imo mazes are awful, everything else is fine.
- No clear end
When I have to noclip to check whether I've reached the end, you're doing it wrong. Please use a cap point, it doesn't even have to work, just let us know where the end is.
Overall, I applaud you on your detailing, the map looks extremely nice, but from a jumpers (and a mappers) standpoint, this map is not fun and poorly made (nodraw cube should never happen).