jump_quartz_facility

A Map for Team Fortress 2

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Jump map for TF2

This level is designed for RED demomen jumping. Pick up your sticky jumper and explore the facility!

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  • Anonymous
    5y
    Pros - Very nice detail - No fall damage Cons - No health regen Medpacks and ammopacks were a crude way of providing health/ammo regen (By were I meant like 5 years ago), func_regenerate and trigger_hurt is the standard now. If you really insist on using med/ammo packs, please _don't put them in another room_ where the jump is supposed to be and _don't only spawn one/two at a time_. - Kept getting stuck on props/random brushes Getting stuck on props while trying to go into _another room to get a med/ammo pack_ isn't very fun, yes? Getting stuck on light props on a jump with a low ceiling isn't very fun either. - Slow spawning med/ammo packs Please put more of them if you insist on using them, no one likes having to wait for them to spawn - Entire map is surrounded by a nodraw cube aka very lazy way of preventing leaks, results in drawing the entire map including parts that by right _shouldn't be visible_ from one's position - Unclear direction No idea where I'm supposed to go, which I guess is part of the "explore the facility" thing, but having a large room of 48 doors (that aren't walkable may I add, you have to get the med/ammo pack for every 4 rooms, awful.) where you have to find out that the back-middle-2nd-from-the-top-door that has a button you have to melee because you have no health regen to just shoot in such a small room is the destination **isn't fun**. At all. Also, the room before the room with the 48 doors, it took me quite awhile to find that grate in the ceiling, plus it had 2 holes midway up the pipe which misled me - No jump numbers Commenting on jumps would be a lot easier, but imo mazes are awful, everything else is fine. - No clear end When I have to noclip to check whether I've reached the end, you're doing it wrong. Please use a cap point, it doesn't even have to work, just let us know where the end is. Overall, I applaud you on your detailing, the map looks extremely nice, but from a jumpers (and a mappers) standpoint, this map is not fun and poorly made (nodraw cube should never happen).
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  • Dogheadfish avatar
    Dogheadfish Joined 10y ago
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    6y
    **Notes:** - looks fun .........checking it out :)
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  • DOLG.XxX(PiSt) avatar
    DOLG.XxX(PiSt) username pic Joined 9y ago
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    6y
    Awesome
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    Mantra
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  • SP0NK avatar
    SP0NK username pic Joined 6y ago
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    6y
    Really nice map for beginners! Btw, really love the details such as items on tables^^
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    Mantra
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Credits

Key Authors
sub357
creator
Special Thanks
(MiKSerOLOLO]
Beta testing
TeeHuman
Beta testing
Funny
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The EGOiSTE
Beta testing
Bii
Beta testing

Submitter

sub357 avatar
sub357 Joined 8y ago
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sub357
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Development Info

Notes
The map is fully compiled for HDR, but there may be some visual problems if you use SFM

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License

CC BY-NC-ND 3.0

Details

Version
1

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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