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Safety First is a new construction themed Deathrun map.
Safety First includes 17 unique traps spread across 5 different stages.
This release video explains all! http://www.youtube.com/watch?v=8WzWLpT4bG4
- UPDATE -
I've added a new version v4, this one is much more stable and fixes many bugs. Please replace v3 if you have it thanks! XD
- UPDATE -
Final Release of Safety First, This FInal version includes:
- Mass bug fixes
- General Optimization
- Improved player clips
- Smaller File Size
- Loading Zone
- Trap Tweaks and Fixes
If can bugs happen after this release I will be hanging myself :)
Lightmap optimization can greatly decrease the size of the map and the ammount of time vrad takes to compile. Use 256 or 64 lightmap scale on brushes that :
a) Will NOT get lit by any light source
b) Places which are invisible to the player
c) On "Sealing block's" (Hollow NODRAW box's that are mainly there to prevent the map from having a leak)
d) Places which don't require a lot of detail.
Also you dont have to use custom textures for everything. You can do make them 512*512 or 1024*512, they will still look good. (Make sure that the import source of the texture is a TGA file, because that makes the vtf file smaller for some reason).
One VERY Important thing. Because you are using wave files for the audio, make sure that they are :
bitrate 173kb/s (mostly any non high bitrate will do)
Stereo OR Mono doesn't matter that much.
Those .wav file properties are the least in size, but the sound quality is a little lower (mostly because its 22kHz)
I extracted the 3 largest sound files from the map. Their total size is 26,9Mb's
After I converted them to the appropriate format, their total size is 6,77Mb's
Thats A whopping 20,13 Mb's LESS in size. Like I say'd about the sound quality, it is worse, but if you do this conversion you would decrease the map size by 20Mb's. Here is the link to 1 of the sound file's converted and original for quality comparison. :
Mediafire link goes here
You can also you bspzipGUI to pack the custom files into the bsp. I belive it works with mp3's and there is a way of looping mp3's with soundscapes, more info on that here
Source dev wiki on soundscape's
I'd love to put them in mp3 format, but source or TF2 atleast doesn't seem to allow looping within the cue points for mp3s, only for .wav I could easily loop it with a logic timer but if i did it would cause awful repeating errors if players joined before the game properly starts.
Nobody seems to have complained about the file size that much so I would not worry.
> **Posted by MegaRobot**
> You can make the map file size a lot of smaller, like Darthmule already suggested.
> Please convert all the sound files to .mp3 (< or = 128Kbps).
> You can use this software: http://www.dvdvideosoft.com/products/dvd/Free-Audio-Converter.htm
> see this post: "from 54 mb to 8mb"
> Hope to see that update in near future since there are clients who have problems downloading such big files ...
**Edit: File size is still huge, you really need to start cutting on the materials.**
**Edit 2: You even left the sounds as .wav's..**
You shouldn't even offer such a huge map to your players, there is no way it is 100% perfect to compromise for the extra 180mb (unpacked) it adds. It's like on Freak Fortress 2 where you offer players too a lot of content; you optimize it so it is doesn't take a lot of size and players can quickly download it and not be bothered by it.
Then again, the Construction pack is unoptimized too, especially it's models: He will need to reduce it's size to 50% for both brushes and model materials to make it in a tolerable size to offer for the players and server owners to put on for their players.
You can make the map file size a lot of smaller, like Darthmule already suggested.
Please convert all the sound files to .mp3 (< or = 128Kbps).
You can use this software: http://www.dvdvideosoft.com/products/dvd/Free-Audio-Converter.htm
see this post: "from 54 mb to 8mb"
Hope to see that update in near future since there are clients who have problems downloading such big files ...
> **Posted by DrMapFace**
> Er mate, the large map size is nothing to do with the construction pack.
Seeing the map in GCFScape, the Construction Pack almost makes up for your whole Materials folder
edit: I am aware you also added 'crates', but the model materials for the Construction models are 37,79mb, and the normal materials are 10,34 mb.
> **Posted by DrMapFace**
> the custom sounds in the map which are already in a compressed wav format. Source refuses to play sounds below a certain quality.
The difference should be obvious here, and Source will play that just fine. I do think it is good that you (assuming that) looked on the Valve Wiki about it, since it does indeed say it plays only Soundscripts, .wav's and Scripted Sentences, but Soundscripts can also be .mp3's, which is also used by the Mann vs Machine robots vocals, Halloween lines, and mostly new sounds the TF2 team has added recently.
I am just trying to help here, and getting pushed off like I have no knowledge of mapping at all is not really the best or nicest thing.
> **Posted by darthmule**
> - Try to reduce the size of the map, 180mb uncompressed is a huge size, even when using the Construction pack.
Er mate, the large map size is nothing to do with the construction pack it is the custom sounds in the map which are already in a compressed wav format. Source refuses to play sounds below a certain quality.