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surf_prelude_b3p

A Map for Team Fortress 2

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Some skill + jail

Surf_prelude involves some skill surfing with multiple checkpoints leading to different areas in the jail.

- 3 "Stages" of surfing. Red and blue surfs, separated. - Jail includes area above jail entrance, back, and the sides of jail. - 2 secrets found while surfing the map, for both sides. - Credit room code can be found somewhere during the surf. - Second secret room serves as a shameless self promotion.

*Update 8/7/13

- Replaced glass textures. - Adjusted some ramps. - Adjusted area in surf 3. - Fixed credit code to work more than once. - Other minor changes.

**Update 8/16/13

- Ramp retexture. - Changed orb access. - Delayed orb access. - Added .nav. (Hopefully) - Added credits.

I'll update screenshots eventually. Enjoy.

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  • Princess Cherry avatar
    Princess Cherry Joined 9y ago
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    access_time 7y
    I actually was just playing on this map, it was so much but sadly I'm not good yet
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  • Kompile avatar
    Kompile Joined 10y ago
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    365 points Ranked 49073rd
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    access_time 7y
    I really liked it, the surf was smooth and just the right difficulty for TF2. I think it took me about 10 minutes to get to the end, although like Egan I felt like the end was slightly abrupt. Perhaps there is more surf somewhere though. I'm just really glad there's a good mapper making TF2 surf maps, keep it up!
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    Bananite
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  • Egan avatar
    Egan Joined 10y ago
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    access_time 7y
    Most importantly the surf is smooth, and decently long. Also great you separated them, takes up 2x as much brush count but players seem to appreciate no surf blocks. Although the surf flows a bit oddly at 2 places: 1st is where you have to go through a few holes, there's a ramp right before them that feels too low to the ground and it's just odd that to get through the holes you need air, but if you're going too fast at the time you can't get down to the ramp to get the required air to get through the holes. 2nd oddity is the final hole where we kept flying up past it, maybe just how the ramp was angled, idk. Also, not really a bad thing, but because there wasn't any themed transition or even anything really signalling the end of the surf, it was really surprising when I hit the end. (Not a bad thing, just surprising.) The jail looks decent, has lots of room, has a good layout, and plays well. The detail in spawn seems sporadic, like you eyed an empty room and just spread props around evenly. It looks okay in the end, but maybe try detailing with some brushes too sometime.
    • Thanks x 1
    Pigsareit avatar
    Mantra
    Pigsareit
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Credits

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Avv
Avv Joined 7y ago
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852 points Ranked 42007th
Testing
Hzr
Hzr Joined 7y ago
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Testing
OWNSyouAll
OWNSyouAll Joined 7y ago
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Testing
WNxJonhLawless
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Category

Sub-category
Surf icon Surf
Super-category
Other/Misc icon Other/Misc

License

Details

Version
3

Attributes

Players
32
Development State
Beta

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