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KF-Minecraft

A Map for Killing Floor

A Minecraft map with the ambience of Killing Floor.

Original Textures: Mojang

Files

Posts

  • 5y
    ANWRambo avatar
    ANWRambo Joined 5y ago
    Offline
    **Pros:**

    - Love this map. Great job

    10

    Bananite
  • 5y
    AlexLYH avatar
    AlexLYH Joined 5y ago
    Offline
    > **Posted by Skell**

    > > **Posted by Alex_Lee**
    >
    > > **Pros:**
    > >
    > > - Well detailed.
    > > - Nice trader chest concept.
    > >
    > > **Cons:**
    > >
    > > - 2 traders located on cave... Not a big deal but maybe problem on certain situations when you are far from cave.
    > > - Not much suitable for kiting.
    > > - Zeds spawns too close. (Wooden house)
    > >
    > > **Improvements:**
    > >
    > > - Give it a more town-like feeling?
    > > - Should move 1 trader shop to surface or somewhere else since 2 of it in cave is not necesarry.
    > >
    > > **Notes:**
    > >
    > > - It's really well made map, I enjoyed it on singleplayer.
    > > - 9/10
    >
    > You'll find, even on the vanilla maps, you should always keep 1 alive and get to the trader. Taking advantage of this, it should definitely be easy to get there with time to spare.
    >
    > This map wasn't made to kite on. The initial map had no kite circle but I added it later in development. If you go clockwise around the map, you'll encounter very few front spawns.
    >
    > I actually put those 2 traders in there to keep people in the caves - that's where I put most of the work into. There are also some pretty sweet holdout spots in there too.
    >
    > Thanks for the comments though! I have to agree that the 2 traders are very close in the caves - I probably should have split them up a bit more.

    Thanks, I know about leaving 1 zed and heading to trader in order to get enough time though.

    9

  • 5y
    Skell avatar
    Skell Joined 5y ago
    Offline
    193 points Ranked 19065th
    > **Posted by Alex_Lee**

    > **Pros:**
    >
    > - Well detailed.
    > - Nice trader chest concept.
    >
    > **Cons:**
    >
    > - 2 traders located on cave... Not a big deal but maybe problem on certain situations when you are far from cave.
    > - Not much suitable for kiting.
    > - Zeds spawns too close. (Wooden house)
    >
    > **Improvements:**
    >
    > - Give it a more town-like feeling?
    > - Should move 1 trader shop to surface or somewhere else since 2 of it in cave is not necesarry.
    >
    > **Notes:**
    >
    > - It's really well made map, I enjoyed it on singleplayer.
    > - 9/10

    You'll find, even on the vanilla maps, you should always keep 1 alive and get to the trader. Taking advantage of this, it should definitely be easy to get there with time to spare.

    This map wasn't made to kite on. The initial map had no kite circle but I added it later in development. If you go clockwise around the map, you'll encounter very few front spawns.

    I actually put those 2 traders in there to keep people in the caves - that's where I put most of the work into. There are also some pretty sweet holdout spots in there too.

    Thanks for the comments though! I have to agree that the 2 traders are very close in the caves - I probably should have split them up a bit more.
    Sleepy Head avatar
    Mantra
    Sleepy Head
  • 5y
    AlexLYH avatar
    AlexLYH Joined 5y ago
    Offline
    **Pros:**

    - Well detailed.
    - Nice trader chest concept.

    **Cons:**

    - 2 traders located on cave... Not a big deal but maybe problem on certain situations when you are far from cave.
    - Not much suitable for kiting.
    - Zeds spawns too close. (Wooden house)

    **Improvements:**

    - Give it a more town-like feeling?
    - Should move 1 trader shop to surface or somewhere else since 2 of it in cave is not necesarry.

    **Notes:**

    - It's really well made map, I enjoyed it on singleplayer.
    - 9/10

    9

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Credits

Minecraft
Mojang
Textures

Submitter

Skell avatar
Skell Joined 5y ago
Offline
193 points Ranked 19065th

Skell
Creator
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Scores

86 bScore
9.5 Rating

3 voters

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Category

License

Refer to Mojang's EULA for the textures. This map can be used/modified however anyone would like. Credit isn't necessary if you want to use any of the textures/static meshes that I imported/made but please tell me.

Details

Version
Final

Attributes

Miscellaneous
Development State
Final/Stable

Stats

Posts
4
Views
31,361
Total Downloads
19,141
Date Added
5y

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