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dm_mariokart3_v1

A Map for Team Fortress 2

A giant, colorful sandbox for deathmatching

This is remake of the DM_MARIOKART2 deathmatch map. A fun and colorful map to challenge your friends in duels, make some trades or just mess around in!

Though the similar to DM_MARIOKART_B3, this map has more vertical gameplay and more choices to move around faster.

Features:

  • Skylift
  • Explosive gas station
  • Thwomps
  • POW-Blocks
  • Cannons
  • Boosterpads
  • Warp-pipes
  • Elevators
  • Blimps that can drop a deadly nuke
  • Disco area with mp3 player
  • Surprise doomsday event
  • Power-ups that respawn
  • More secrets and easter-eggs
  • Spawns have multiple exits and a teleporter to the warp zone
  • 200 custom textures & custom models

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  • I'm making my own Mariokart map, I own two servers one of which runs Mariokart maps. Could you please link me to the grass textures?
    Bananite
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  • tonline_kms65 avatar
    tonline_kms65 Joined 13y ago
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    5y
    I admire your imagination. I really liked that picture, I decided to remake it for CSS. 







    Added scoring, Decals of Mario.
    Machines will move.
    There are problems with "info_particle_sistem." Not all "info_particle_sistem" work at CSS. 
    Remade working elevators. I do not like the use "func_door". I did "func_tracktrain".
    I can not find a texture on a 3D model rocket.

    Map in the photo is no miscalculation vvis and vrad. 
    Beta version.
    https://kmscs.000webhostapp.co
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  • raphamonte avatar
    raphamonte Joined 6y ago
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    6y
    **Pros:** - Wonderful Textures. - Many options for fun. - Awesome additions/features. **Cons:** - Is missing an important file (.nav) [For bosses and bots] **Improvements:** - The "angry stones" after reaching the ground could cause a small earthquake in a small radius. - The "angry stones" after reaching the ground could cause a small puff of smoke. - On the race track, the "blocks (?)" could be with the lights on. - On the race track after passing over "Blocks (?)", they could turn off the lights for a certain time. - On the race track, the "blocks (?)" on the floor could interact with some spells plugin, something as the RTD (Rool The Dice). [An invisible trigger?] - The bombs falling down of the drain, could be pushed by Pyro air jet. - Could there be a small oil slick on the track it was slippery for "bumpers cars". - The mushrooms around the map could function as a springboard. - The fish floating in the air out of the map could make "water/air" bubbles up in the air. - The fish floating in the air out of the map could have the same movement of the game, a slowly move up and down. - Create a bot event with the Freak Fortress Bosses Models (Mario/Luigi or Wario/Waluigi), like as the Boss Event Attack of Halloween (Merasmus). Or only turn the boss "Monoculus" in a model of "Boo" (the ghost in the Mario game). - When hitting the "jumping moles(?)", they could push back the player (just a little), this is a bit more interesting for the bumpers cars crashing. - In some corner of the map (between the blue base and the cable car, where there is a small grassy area with trees). Add the "cannonball" attached to chains with random movements and hits that would kill the player or push back with some damage. I do not know it name in the game, it works like a mad dog stuck in the backyard. - Change the target of 2 big cannons to launch players to a mini-plataform on top of the clouds, as in the official game. - The zeppelin can also take turns at the same altitude of this mini-plataform in the clouds. - Remove lateral glasses of zeppelin. - Remove all glasses of the cable car. - Create a block with a star, where the player that break, will receive an "uber" and "crits" for a certain period of time (eg. 20 sec, like RTD spells). And a cetain period of time (eg. 200 sec) to the block return. (Locate: Cloud mini-plataform) - Create a block with a plume, where the player that break, will receive a "low gravity" (400 or 200) and "super-jump" for a certain period of time (eg. 20 sec, like RTD spells). And a certain period of time (eg. 200 sec) to the block return. (Locate: Cloud mini-plataform) - At last, create a version of this map for Freak Fortress. [ff_mario_kart] **Notes:** - Here are a list of some plugins that could be availed: - 1) BOSS EVENT (Automatic Halloween Boss Spawner - by Chaosxk) - 2) MODELS: Mario, Luigi, Wario and Waluigi (to FF2 by RavensBro). - 3) SPELL EVENT (blocks "?"): Roll the Dice (by pheadxdll), or other of many plugins. - 4) "Angry stones" small earthquake (same event on POW-BLOCK, but much smaller) - 5) "Angry stones" smoke (the smoke texture of plugin: Smoke Bomb by DarthNinja) **FINAL IDEIA:** - To finalize the map with a winning team. At the highest roof of the central building put the "mast(pole?)" with the flag as the final game stage. - Finishing the time proposed on map, example: 15 minutes. The flag makes a slow rise during 45 seconds (reverse timer at the top of the screen) with some prominence/alerts to the top of the "mast (pole?)". And the only way to get it (or touch it), when it is at the top, is with rocket/stick jumps or jumping off the zeppelin which will pass next to it, or jumping from the small platform previously proposed in the clouds. After that, the flag falls with the official music of final game stage. Blue Team or Red won, a lot of crits. Sorry for my poor English, and I hope to contribute to this amazing map. Regards!
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    • Interesting x 1
    TF2BR.com
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  • Xenobyte avatar
    Xenobyte Joined 7y ago
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    7y
    Any chance you could add World 1-2 Back from dm_mariokart2_b3 in the next version? And then this map will be a masterpiece <3
    Bananite
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  • Requiesta de Silencia avatar
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    7y
    > **Posted by Archanor** > > **Posted by Requiesta de Silencia** > > > Are you still working on this? Haven't seen any mention of it in your steam group recently. > > Many exams, very busy. Much work. > I had an update in progress months ago, but there's been no time to finish it. I shall tell the players. After I'm done telling them to shut the hell up.
    Mapper/Coder/Nutcase
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  • Archanor avatar
    Archanor username pic Joined 13y ago
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    7y
    > **Posted by Requiesta de Silencia** > Are you still working on this? Haven't seen any mention of it in your steam group recently. Many exams, very busy. Much work. I had an update in progress months ago, but there's been no time to finish it.
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  • Requiesta de Silencia avatar
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    7y
    Are you still working on this? Haven't seen any mention of it in your steam group recently.
    Mapper/Coder/Nutcase
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  • Deadly Flan Flan avatar
    Deadly Flan Flan Joined 9y ago
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    7y
    **Pros:** - Its colorful, fun, and an interesting change on the previous verision. - Blimp is much better - Awesome additions/features - More balanced than before (Mostly spawn camping being less of an issue). **Cons:** - Loss of the tile game, HHH spawner, and other worlds (not that big of an issue though, almost everything else added makes up for it). - Still a Sniper nest (can't be fixed really) - There is less to explore. **Improvements:** - Make more to explore. - Fix a few bugs... and thats about it. **Notes:** - I am astounded on how much better it is than the last version, it just boggles my mind. **Bugs** - People have a tendency to get stuck in the elevators. - Blimp bombs can get stuck on flag strings (or whatever its called). - People staying green even after death? (not sure if intentional).
    • Helpful x 1
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    Lazy Guy
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  • Requiesta de Silencia avatar
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    7y
    **Pros:** - Interesting new gimmicks - Smoother blimp movement - Less spawn camping - Pretty cool music room **Cons:** - No world 2 (beta I know) - The super bomb can get annoying sometimes - The boo shroom sometimes glitches for perma invisibility - There isn't as much to explore or do **Notes:** - That's all the pros and cons I've gotten so far. Getting people to answer questions is like pulling teeth sometimes.
    • Helpful x 1
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    Mapper/Coder/Nutcase
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  • Veli Vanqok avatar
    Veli Vanqok Joined 8y ago
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    7y
    Guys, notice that its only on beta, yet it is good, keep it up and make the other worlds :3
    Euroshopper energydrink
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Credits

Key Authors
Archanor
Level design, textures, scripting
Kluffu
Additional scripting
Sliferjam
Prop modelling
Contributors
1,1,2,3,5,13,21,34,55,89,144 (aka GeniusGT)
Tester
Special Thanks
Nintendo
Inspiration

Submitter

Archanor avatar
Archanor username pic Joined 13y ago
Offline
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22 medals 1 legendary 4 rare
  • 10 years a member Medal icon
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  • Trouble in Paradise Mapping Contest Entrant Medal icon
Archanor avatar
Archanor

Creator
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Details

Version
1.0

Attributes

Development State
Beta
Miscellaneous

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