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De_spring

A Map for Counter-Strike 1.6

Competitive map with 32 spawn points, ideal for either pubs or 5v5 clan matches

Competitive map with 32 spawn points, ideal for either pubs or 5v5 clan matches, inspired on de_inferno and de_mirage. 2 main routes and a secondary route below connecting them. A holding area for terrorists in case they get overwhelmed by CTs (pretty useful in 16v16) CTs will have to rush at A to defend it since it's in the middle of an approach area. At B, they can plan and camp since it's farther away for Ts. Mostly based on long range combat, it also includes close quarters combats such as in B, mixing a pretty big layout but also well connected main areas that make it seem smaller. Set on a small European village, terrorists are attempting to blow 2 bridges to sabotage a nearby city's water supply. =============== Bench prefab by asydno, textures by MacMan and Valve Building time: 4 days (first playable beta, main routes), 2 weeks (first release candidate, all routes), 3 weeks (play testing, final details and release) Includes customized .nav for appropiate bot gameplay, overview and custom textures needed (halflife.wad, cs_havana.wad, de_inferno.wad) _LogaN- 06-05-13

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  • FrostOne avatar
    FrostOne Joined 7y ago
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    Inxide Studio Flag Affiliation: Inxide Studio
    FrostOne Inxide Studio Flag
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    Inxide Studio
    access_time 7y
    Improve please. **Pros:** - Looks: The map was created by fitting a pattern, there is no structure Blocky, and it looks very smooth. Details are fitting, don't you feel lonely in this map, there is building, and why there is no sound. **Ambience:** - Hmmm ... Okay there is a little noise if treading water. But the map is very quiet, Put some sounds, for the activities in the village. **Gameplay:** - pretty fun, can be played by many people, not boring. but nice to play. **Cons:** - Looks: It looks like you're using textures or other de_inferno, I hate the texture, but I liked it. Window of textures is very bad and there is a lack of proper texture building should be repaired ok. Put some ornaments, such as wheelbarrows, pots, fruit, paper, buckets, bottles, and other. **Ambience:** - Great. No sound, what we hear on this map. Put some sounds, this makes the busy village atmosphere, such as wind noise, birdsong, the sound of a car engine, foot, and many more. **Gameplay:** - Absolute no. **Improvement:** - Looks: There seems to be a lack of size on the other end. Put some ornaments, this makes the atmosphere of the village is busy. such as carts, fruit, etc. **Ambience:** - Some sound. To the ambience in the village, such as the sound of a car engine. **Note:** - This map is pretty neat, not until it's full potential, but not quite as good as it was. - Keep update - Good job 8,5/10
    Rebooting...
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  • sToP ! avatar
    sToP ! Joined 9y ago
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    access_time 7y
    a really neat map indeed :)
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  • FrostOne avatar
    FrostOne Joined 7y ago
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    Inxide Studio Flag Affiliation: Inxide Studio
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    > **Posted by LoganMac** > **Notes:** > > - If you play using the D3D renderer, 2 or 3 archs at T windows will look slightly weird, nothing too noticeable. No visual bugs on OpenGL Maybe. :-P
    Rebooting...
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  • LoganMac avatar
    LoganMac Joined 7y ago
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    **Notes:** - If you play using the D3D renderer, 2 or 3 archs at T windows will look slightly weird, nothing too noticeable. No visual bugs on OpenGL
    Bananite
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Credits

Key Authors
_LogaN-
Mapper
Contributors
MacMan
Textures
Special Thanks
asydno
Bench prefab

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LoganMac avatar
LoganMac Joined 7y ago
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LoganMac
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