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ze_bastion_nav72

A Map for Counter-Strike: Global Offensive

The map is optimised,stable fps. ["The original site of the author"](http://navigator-72.ucoz.ru "The original site.") ["Steam Workshop"](http://steamcommunity.com/sharedfiles/filedetails/?id=148938206 "Workshop")

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  • Navigator-72 avatar
    Navigator-72 Joined 11y ago
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    access_time 7y
    > **Posted by Trond** > Why does the CSS version differ from CSGO? css new version is identical (ze_bastion2_nav72).
    Bananite
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  • Trond avatar
    Trond Joined 12y ago
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    Why does the CSS version differ from CSGO?
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  • Navigator-72 avatar
    Navigator-72 Joined 11y ago
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    access_time 7y
    > **Posted by JorisCeoen** > It looks pretty decent, and the models are really fitting with the textures of the environment! Did you create the tree models? If so, nice! > One thing that I'm asking myself is if you compiled the map with the env\_cascade\_lighting entity, which makes perfect shoftshadows of the environment and translucent textures. I can't really tell from the screenshots, so that's why I'm asking it. If not, I highly recommend doing so, along with all of the final compile settings as well, which will make the map in one instance even nicer! :) > > I'm really eager to test out the map, but I still have exams, so I need to focus on those first x) I do not use (env cascade lighting) strongly influences fps! Model tree I have done (in part). > **Posted by Prechan** > We tested ze Bastion on our server and we found a problem. When players enable their torch lamp, water texture disappear. Interestingly, officially flashlight csgo not, maybe that's the problem. Even don `t know how to check this problem.
    Bananite
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  • Prechan avatar
    Prechan Joined 9y ago
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    access_time 7y
    We tested ze Bastion on our server and we found a problem. When players enable their torch lamp, water texture disappear. By the way, looks really nice !
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    • Thanks x 1
    Washtub
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 9y ago
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    access_time 7y
    It looks pretty decent, and the models are really fitting with the textures of the environment! Did you create the tree models? If so, nice! One thing that I'm asking myself is if you compiled the map with the env\_cascade\_lighting entity, which makes perfect shoftshadows of the environment and translucent textures. I can't really tell from the screenshots, so that's why I'm asking it. If not, I highly recommend doing so, along with all of the final compile settings as well, which will make the map in one instance even nicer! :) I'm really eager to test out the map, but I still have exams, so I need to focus on those first x)
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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  • SkyppySDK avatar
    SkyppySDK username pic Joined 11y ago
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    Apocalyptic Flag Affiliation: Apocalyptic
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    SkyppySDK avatar
    SkyppySDK
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    access_time 7y
    Very nice! I love the whole look of it... I wish I could test it out right now.
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    Is this thing turned on? avatar
    Mantra
    Is this thing turned on?
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  • Liras avatar
    Liras Joined 9y ago
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    access_time 7y
    I'd love to play on that map in a full server, looks like quite some fun. Nice job.
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    Env. Artist / Level Designer
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Navigator-72
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Navigator-72
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Zombie Escape icon Zombie Escape
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Zombie Maps icon Zombie Maps

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