Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
bomb/defuse map based on several old and historical towns in Tuscany, northern Italy.
Cortona Pro - Bomb/Defuse
de\_cortona\_pro is a bomb/defuse map based on several old and historical towns in Tuscany, northern Italy. The inspiration was mainly drawn from the following cities: Cortona, Monteriggioni, San Gimignano, Montepulciano, Montalcino, Pistoia and Siena. This is not an accurate recreation as I took the creative freedom to merge several elements from real life counterparts into one old town in the map.
The map features many authentic aspects from the above towns: The coat of arms of Tuscany on the town hall, the coat of arms of Cortona on the old castle and town hall, the church and outer walls of Monteriggioni, the tower and gate of San Gimignano, the town hall of Cortona, the well of Montepulciano, the monastery of Pistoia and many others. Some landmarks were faithfully recreated in-game while others served as an inspiration to create something similar in the map.
I kept getting requests to remake cortona for CSGO (initially released for CSS in 2012) and I was planning on doing it later on, since I am already working on 2 new maps for CSGO. However, I was able to find some time in between these 2 new maps to rework cortona and I was able to finish the remastered version in 4 weeks during March 2013.
The map is highly detailed and realistic to mimic the visuals of an old medieval town in Tuscany.
The layout is the classic figure of 8, made popular by dust/dust2. It's easy to remember and navigate through while offering plenty of tactical options for both sides. The timings and distances in the map are very close to the ones in dust2, which is an extra bonus for competitive play (a reduction in overall details could be done in a second version if needed).
The map is fully optimized and the high FPS is consistent all around, providing smooth & fluid gameplay. Gameplay flow is optimized by heavily implementing clip brushes to ensure a hassle-free motion for players.
The map has:
- 64 spawn points (32 vs. 32)
- Loading screen & 2 radars (1 grayscale radar for actual gameplay and 1 colored for spectating)
- Kv file (GIGN vs Separatists)
- 3D skybox (includes actual Tuscan landscape)
- Particles & Soundscapes
- custom textures
- HDR with tonemap control and color correction
- Manually-tuned Nav file with place names
All the custom resources (except the nav, kv and the loading screen) are embedded in the bsp.
For installation, simply extract the folders in the zip archive to your \Counter-Strike Global Offensive\csgo folder.
I really hope you enjoy this map as much as I did creating and testing it.
The map is also available on the CSGO Steam Workshop [here](http://steamcommunity.com/sharedfiles/filedetails/?id=139519337 "")
Comments and constructive feedback are always welcome.
April 16, 2013
> **Posted by X-tr3m3r**
> Unfortunately I don't own CS:GO to try this map but based on the previous version for CS:S, this one is even better! Judging from the screenshots, aesthetically wise it's superb.
> Great contribution!
X-tr3m3r :) long time, no see. Thanks for dropping by and for the nice words :)
I made a major overhaul on the map's graphics, keeping some custom textures from the CSS version and replacing major parts with CSGO standard textures and with new textures that I created (and are also shared with my other Italy map de\_spezia\_pro)
The gameplay has also been tweaked mainly in middle and bombsites through addition of cover props in strategic locations for a better gameplay flow/balance.
You should get yourself a copy of CSGO :) because despite all its bugs, it is still more enhanced/versatile than CSS. Steam Summer sale is around the corner and you should be able to get it for half-price (7$)
Thanks again for your support and take good care.
> **Posted by serialmapper**
> I had played today your map on a 46 slot server at full capacity. At that load the map had good fps, and it was quite balanced, the gameplay was enjoyable. The players easily learned the map after a few rounds. Personally i like the custom textures with all that normal mapping,the 3D skybox and the overall atmosphere. You got my 10 again ;) .
Thanks as always for passing by and commenting. I really want to thank you for testing this map (as well as Spezia before) on a full load public server and for posting back the good results here; truly appreciate it :)
> **Posted by NaitsirK di Fire**
> 1 word
1 word (with an emoticon)
I had played today your map on a 46 slot server at full capacity. At that load the map had good fps, and it was quite balanced, the gameplay was enjoyable. The players easily learned the map after a few rounds. Personally i like the custom textures with all that normal mapping,the 3D skybox and the overall atmosphere. You got my 10 again ;) .
> **Posted by CapitalJ**
> Awesome map. I used to play it all the time in CSS. I love the setting of an old town in Tuscany. I'm really liking CS:GO so far. This was my first custom map download. I haven't got any custom skins yet either. The map looks great, it still plays great. Rated 10/10
I remember you posting in Cortona CSS saying that it's one of your favorite custom maps and I'm really glad that you are enjoying the remastered version in CSGO. Thanks for your support :)
Awesome map. I used to play it all the time in CSS. I love the setting of an old town in Tuscany. I'm really liking CS:GO so far. This was my first custom map download. I haven't got any custom skins yet either. The map looks great, it still plays great. Rated 10/10