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(Loosely) Based on a castle in Cyprus. This is a competitive map which has been rigorously playtested by my friends.
The terrorists have attacked the walled city of Gime in a bid to seize the castle Kyrenia. However, to do this they must either bomb the entrance to the castle, or destroy the gardens which serve as a pretty place for the CTs to hang out on days off. And perhaps it was meant to be a dock for CTs to get reinforcements from, but that was SCRAPPED for gameplay reasons. I know my priorities.
Compared to my previous maps, this one's setting is a bit more traditional and I've relied more heavily on props than before. The framerates should still be high since I tried to keep it as optimised as possible throughout. The level has been moderately clipped to prevent people from jumping into the sea (or indeed chucking the BOMB into the sea). Sadly the nature of the scenery means that I have had to put clips above the play-area. In the highest areas of the map this can be as little as 128 units high, which means no silly head-standing or box-climbing antics. Don't worry, you'll still be able to peak through holes in a brick wall, pretend to be a shrub in bombsite B and lurk in heavily decal'd corners.
Please give me feedback, it's the only way to improve. I have to thank FMPone for his early, professional entry, which set a high standard for this competition and I am sure that all other mappers have also benchmarked their entries against his.
[See a timelapse of bombsite A here!](http://www.youtube.com/watch?v=7z8TAxkUm4Q "See a timelapse of bombsite A here!")
[See the Steam Workshop page for this item here!](http://steamcommunity.com/sharedfiles/filedetails/?id=139275273 "See the Steam Workshop page for this item here!")
Excellent map with multi level passages to bomb sites. Overall map size and passages have a nice feel. Our group has thoroughly enjoyed playing and the team play appears to be well balanced. We played Version RC4. Great job!!