de_cliff

A Map for Counter-Strike: Global Offensive

Members see zero ads. Membership is 100% free

Defend\attack a metallurgy industry, where secret investigations are going. Destroy the helipad access or the secret boat exit.

My entry for the CEVO\GameBanana contest. Defend\attack a metalurgy industry, where secret investigations are going. Destroy the helipad access or the secret boat exit. Simple structure, yet filled with props to ensure nice visuals and exciting gameplay. Be better than the enemy by moving fast, silently or getting better ground. But be careful, EVERY second counts. Final Build for the contest! 0.9.2 ###### Updates for 0.9.2 - Changed tree models - Removed models not being used - Updated the Nav file - Minor bug fixes Instructions Simply merge the csgo folder with your own. Its location its usually. C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive To get the latest version of this map subscribe to the workshop page of this map http://steamcommunity.com/sharedfiles/filedetails/?id=134242327

Files

  • will2k avatar
    will2k username pic Joined 9y ago
    Offline
    32,967 points Ranked 138th
    30 medals 2 legendary 7 rare
    • 1st Place - Tutorials Contest Medal icon
    • 500 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 200 posts awarded Exemplary Feedback Medal icon
    • Achieved Super Moderator clearance Medal icon
    will2k avatar
    will2k
    Map Critic
    access_time 6y
    I had a chance to playtest the map and I collected my thoughts for you. - The map has an original setup, a base on a cliff in the middle of a lake, something we don’t see much in other maps, which heavily overuse the industrial theme. - The map shows skilled brushwork and texturing and a good eye for design, well done. - The wall bombing/demolition at T start, as well as the destruction of bombsite A, is a nice touch to add to the setup realism. - The overall detailing is quite pleasing as everything has a legitimate reason to exist; details across the map serve a purpose and are also harmonious to look at. - Nice 3D skybox serving as a pleasant extension to the playable area (although it’s a bit over-foggy; you probably wanted to hide details and reduce visibility but a slight fog density reduction or fog distance increase in the sky\_camera should yield better visual results in my opinion ) - Good fps overall and the map is adequately optimized (areaportals, angular hints as denoted by the triangular visleaves around corners using mat\_leafvis 1). However, I noted couple of angled structures/brushes between CT and bomb A that should have been turned to func\_detail to further increase fps outdoors. Now for some minor issues that caught my attention but still require your consideration nonetheless. Most of your indoor lights are too close to walls, causing an ugly bright patch of light on the wall when compiling in HDR. You will be better off by moving your light entities 64-72 units away from wall/ceiling depending on geometry to have improved realistic lighting. The map is mute with no soundscapes. You may want to add some sea sounds with seagulls (some seagulls flying above the pine trees should also be a nice touch), wind, birds for outdoors and various industrial/office sounds for indoors to inject some dynamism in the map. You have some misaligned textures on the cliffs near CT spawn. Some displacements for the cliffs between CT and bombsite A are flat and very edgy/square. You may want to revisit them and sculpt them some more to a better organic shape. The map is enjoyable, both visually and gameplay-wise; it just needs minor adjustments and polish to be even better. Keep it up and best of luck in your future maps.
    cosa dici! avatar
    Mantra
    cosa dici!
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Eugenio Roman
Author
Contributors
Joris Ceoen
Tree Models

Submitter

motanum avatar
motanum Joined 10y ago
Offline
1,502 points Ranked 21733rd
motanum
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

menu

Details

Version
0.9.2

Attributes

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 3
  • cloud_download 2.0k
  • remove_red_eye 5.9k
  • mode_comment 1
  • access_time 6y
  • access_time 6y

More from Submitter

menu

More Bomb/Defuse Maps