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DE_GWALIOR

A Map for Counter-Strike: Global Offensive

A bomb defusal map set in India.

_A bomb defusal map set in India._ "The British are back in India -- and they want their tea! (Also, they'd like to protect historic Fort Gwalior from Terrorists)" Please support and download the map at: http://steamcommunity.com/sharedfiles/filedetails/?id=136819520

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  • CapitalJ avatar
    CapitalJ Joined 8y ago
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    257 points Ranked 56,026th
    8y
    Very creative idea. I love the settings, the map looks amazing, and I think its plays pretty well too. Would have rated it a 10/10 but it already got 30 ratings.
    Bananite
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  • Anonymous
    8y
    Unique aesthetics, fun, hopefully balance is fairly finished. Pretty confident that this one will be one of the finalists if not a winner. GJ :) > **Posted by KOLARI** > Only thing I do not like in this map is lighting. I feel like it is just way too bright and orange/redish. It begins to annoy me when playing this map also making the map look unreal. This is probably caused because I have set color vibrance to 100% in my nvidia control panel, but in other maps the colors are fine with these settings. I know that a lot of other players are using high color vibrance too. I would give this map 10/10 if you changed the lighting to something better and more natural. That's how competitive maps **should** be designed. One of the criticisms from the CSS/1.6 players was that the realistic art style (fog/excess detail/dull colors/too dim) made it hard to differentiate players from environment (case in point _se). There might be some kind of auto-adjust setting in your video driver or something that might help. Otherwise, it's not that this map is too bright; the other maps are the ones that are too dim.
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  • KOLARI avatar
    KOLARI Joined 8y ago
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    366 points Ranked 51,258th
    8y
    Only thing I do not like in this map is lighting. I feel like it is just way too bright and orange/redish. It begins to annoy me when playing this map also making the map look unreal. This is probably caused because I have set color vibrance to 100% in my nvidia control panel, but in other maps the colors are fine with these settings. I know that a lot of other players are using high color vibrance too. I would give this map 10/10 if you changed the lighting to something better and more natural.
    • Disagree x 3
    • Dumb x 1
    Bananite
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  • pazta avatar
    pazta Joined 12y ago
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    449 points Ranked 48,880th
    8y
    wow very artistic and creative from the mind!
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 10y ago
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    31,868 points Ranked 158th
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    8y
    > **Posted by UNREA1** > Congrats in advance on wining the CEVO mapping contest and getting your map made oficial by VALVe. Wish you best of luck for your carreer at VALVe HQ once they recruit you and I look forward to learn from you. > > Sorry I don't have any other words, the map speaks for itself, I literally just stand there looking for 45 minutes just flying around. God damn it. Lol if Unreal is saying this, we might as well believe it. It would be a good idea if he gets hired by Valve, we get nicer maps, and we won't have someone like him taking all first places on the mapping contests xD EDIT: I can't double post so I'll post in this comment again: There is (while playing your map) something that I discovered, and it was earlier posted as well I think, but when playing as CT with bots there are literally 2 seconds between the first encounter already. Like the round starts and immediatly one of the bots says 'Enemy spotted'. I think it's because on one of the doorways there is a grate above it, allowing easy acces for snipers to guard the area, but it does make bots directly go crazy about it. They are bots indeed, but this makes the round end extremely soon at certain times. However, I'm very sure this is not an arms race map of any kind, it's DE, but it's jsut because of that grate-like thing.
    • Funny x 1
    • Agree x 2
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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  • DonKrillo avatar
    DonKrillo Joined 13y ago
    Offline
    8y
    The map looks great, it's really beautiful.. but imo it's far too small to be a de map. I think it would fit better as an arms race or demolition map to be honest. But great work none the less, and good luck! :)
    Bananananano?
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  • Bobito Pawner avatar
    Bobito Pawner username pic Joined 11y ago
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    8y
    This.is.awesome :D
    Preserving The Word avatar
    Mantra
    Preserving The Word
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  • FMPONE avatar
    FMPONE Joined 8y ago
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    1,740 points Ranked 21,921st
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    • 2nd Place - GameBanana/CEVO CSGO Mapping Contest 2013 Medal icon
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    8y
    > **Posted by mathieucore3** > This map looks too nice, I can't afford to download and test it :/ I hope you get a chance to soon my friend :)
    Bananite
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  • GonzoRD avatar
    GonzoRD Joined 9y ago
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    289 points Ranked 54,338th
    8y
    **Pros:** - Graphics & Visuals - Graphics & Visuals - Graphics & Visuals **Cons:** - Gameplaywise it's poor - Timings are too fast! 4-5 seconds??
    Leaker
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  • crashz avatar
    crashz Joined 11y ago
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    8y
    I thought this is a screenshot of bioshock infinite xd Really nice map ,keep it up man!
    (M)A)P)P)E)R)
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Credits

Key Authors
Shawn FMPONE Snelling
Mapper
Geoffrey Kikette Rosin
2D/3D Art

Submitter

FMPONE avatar
FMPONE Joined 8y ago
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FMPONE
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Details

Version
RC1

Attributes

Players
32
Development State
Beta

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