zm_beaver_v3

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A platform in the sea experiences Zombies, Minecraft and boats

_**A map I created in under 13 days.**_ _**A map with lots of grooveyness.**_ Good to know: ================== 1. There are many, **many** places to barricade! 2. The map features a big, big, big fish in the skybox but also a smaller one in the playable area that will hurt you if you get to close to the MOUTH area. 3. Rendered with [TopHattWaffles settings](http://www.tophattwaffle.com/finalizing-your-level-before-release/ "Link to recommended last time compile settings"). 4. Map features advanced technology such as BOAT and CABLE LINE. 5. YES you can be on the cable. 6. YES The boat is fast, it is not meant as a place for humans to make a stand and thus it has many places where you can get on the boat. See it more as a buss for players to get to different parts quickly. 7. The towers walkway upwards has corner stones at the top that can be destroyed by destroying the wooden pillar below, brick pillars can not be destroyed. 8. The Minecraft area opens automatically after 45 seconds however can be accessed by shooting the THING, THAT IS SUPER HIIIIIDEEEEN. 9. Report ANY bugs here (Except for the wooden pillars being nodrawed on the top I am aware and I am frustrated after a 10 minute compile) 10. Have fun or else I will die a bit on the inside. Other: ================== I can´t stretch it enough it only took me 13 days to make this stuff, you get me? The trick to make the ocean all dark and DEEP? Use the black color texture on the seabed. If you have ANY questions suggestions or whatever, please do comment on the map profile here. If I missed anyone in the credits tell me, and Valve is a given. Cheerio and don´t do drugs kids

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Posts

  • 4y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
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    > **Posted by KingNut**

    > Hi, realy great work!
    >
    >
    > Please add some props in the next update.

    If I ever make an update I will keep this in mind :)
    DK Donkey Kong
  • 4y
    Hi, realy great work!

    Please add some props in the next update.

    8.8/10

    Bananite
  • 4y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
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    14 medals 1 rare
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    > **Posted by Sethen**

    >
    Overall:

    > The map by far is very well designed and has a very interesting atmosphere for the most part. There are a variety of locations within the map that host to several advantage points to further enhance the players experience. For one, the main tower is the maps iconic piece, that helps it distinguish it from the rest of the zombie mod maps out there. It's good to have a high point where the zombies must jog there lazy behinds to the top and then get shot off. The idea of having spaces within the tower to allow for players/zombies to fall down into in case the staircase was blocked by props. The one thing that I enjoy about the map is the skybox and the water. Very nice eye of detail in lining up both and creating a unique feel. Plus how can I forget that little fish from HL2, nice touch.
    >
    Pros:

    >
  • Lighting
    >
  • detailing
    >
  • Various locations
    >
    Conss:

    >
  • HDR lighting glitching in certain areas

    ("Would recommend to switch to LDR to help solve this issue and improve the FPS as well")
    >
  • Not enough props

    / "The map does lack props were it clearly seems its needed" ie cargo containers could use vending machines, couches or if you don't want movable objects then maybe a crate to crouch on or some static props to help convey the space a little more.
    >
  • Cubemap too reflective

    ("The area I'm referring to is in the parking lot were the secret minecraft room is" - What I would do to this area is to add some lighting from the cioling of the parking lot to help improve the awful cubemap reflection and maybe add a block light texture to remove the light from bleeding from the minecraft room. Also I coudn't tell, but maybe apply the concrete wall to the breakable blocks that lead into the minecraft room.)
    >
    Recommended

    > I would recommend this map for reload/Full knock back, and prop servers.

    Thank you greatly for the kind words and the Cons that I can work on :), I was considering for the longest time abandoning HDR but I just could not let go! Another bug is below the bridge in the crack (HDR gets a bit funky there), I am inspired to try it without HDR, LDR does look good anyways!

    I had the idea afterwards to change the walltexture on the minecraft blocks as well however I am lazy and 10 minute compile time is crazy long for a 90s kid, I will get on these changes as soon as I can! Thank you once more for taking your time :) much appreciated
    • Agree x 1
    • Thanks x 1
    DK Donkey Kong
  • 4y
    Sethen avatar
    Sethen Offline
    Member Joined 11y
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    Overall:

    The map by far is very well designed and has a very interesting atmosphere for the most part. There are a variety of locations within the map that host to several advantage points to further enhance the players experience. For one, the main tower is the maps iconic piece, that helps it distinguish it from the rest of the zombie mod maps out there. It's good to have a high point where the zombies must jog there lazy behinds to the top and then get shot off. The idea of having spaces within the tower to allow for players/zombies to fall down into in case the staircase was blocked by props. The one thing that I enjoy about the map is the skybox and the water. Very nice eye of detail in lining up both and creating a unique feel. Plus how can I forget that little fish from HL2, nice touch.
    Pros:

  • Lighting
  • detailing
  • Various locations
  • Fog
  • Skybox
    Conss:

  • HDR lighting glitching in certain areas

    Would recommend to switch to LDR to help solve this issue and improve the FPS as well
  • Not enough props

    The map does lack props were it clearly seems its needed" ie cargo containers could use vending machines, couches or if you don't want movable objects then maybe a crate to crouch on or some static props to help convey the space a little more.
  • Cubemap too reflective

    The area I'm referring to is in the parking lot were the secret minecraft room is" - What I would do to this area is to add some lighting from the cioling of the parking lot to help improve the awful cubemap reflection and maybe add a block light texture to remove the light from bleeding from the minecraft room. Also I coudn't tell, but maybe apply the concrete wall to the breakable blocks that lead into the minecraft room.
    Recommended

    I would recommend this map for reload/Full knock back, and prop servers.

    9/10

    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
     avatar
    Mantra
  • 4y
    Eatbeavers avatar
    Eatbeavers Offline
    Member Joined 9y
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    > **Posted by Durox**

    > Very nice !
    >
    > The only things I dont like is that this is very undetailed and that you used MC-Textures.
    >
    > 8,25/10

    I am having a very hard time thinking you spent time in the map looking for detail, but I can´t prove you did not.

    What areas are we talking about especially here that are not detailed enough? There are over 70 decals in the map detailing it very nicely and the 3DSkybox itself is also handcrafted for this map. The Minecraft area is out of the players views as well meaning that you have to go to a very specific place to see the MC textures. The MC textures also cover ONE room while there are 10 rooms without MC textures that are displayed more prominently then the Minecraft room.

    There are variations of textures as well, plenty of detail to be found while still supplying you with an optimized experience on most systems.
    DK Donkey Kong
  • 4y
    Durox avatar
    Durox Offline
    Member Joined 5y
    Very nice !

    The only things I dont like is that this is very undetailed and that you used MC-Textures.

    8,25/10

    8.8/10

    Mapper/Developer avatar
    Mantra
    Mapper/Developer

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Credits

Key Authors
EatBeavers
Level design, compiling, scripting and the works
Original Authors
Koji Kondo
Miniboss theme Zelda Ocarina of time
Capcom
Megaman X sting chameleon stage theme
Daniel C418 Rosenfeld
Minecraft - Calm3
eNnerGy..
Minecraft texture pack
Mojang
Minecraft
TopHattWaffle
Real world texture pack
Moroes
Pine trees
Komaokc
Foggy ocean skybox texture
Special Thanks
My DNA
Making me

Submitter

Eatbeavers avatar
Eatbeavers Offline
Member Joined 9y
4,014 points Ranked 1140th
14 medals 1 rare
  • 6 years a member Medal icon
  • GameBanana/CEVO CSGO Mapping Contest 2014 Entrant Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • 5 posts awarded Exemplary Feedback Medal icon

Eatbeavers
Creator
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Category

Details

Version
1

Attributes

Stats

Posts
6
Views
3,932
Downloads
2,028
Date Added
4y
Date Modified
4y

Scores

80 bScore
8.9 Rating
9 Critic

6 voters

1 critic

DevNotes

I used Hammer and I used gamebananas texture section to get my hands on the best quality textures in the lands!

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