dod_office_b1

A Map for Day of Defeat: Source

Members see zero ads. Membership is 100% free

Remake of cs_office CounterStrike-Source

This is a remake of cs_office...a fun map. I could not find a port someone else made...so I did one. Credits go to valve for the map, I just adjusted it for dods. Has HDR, Minimap, 3D sky 6 flages 2 are doubles.

Files

  • dodbits avatar
    dodbits Joined 10y ago
    Offline
    1,997 points Ranked 20678th
    11 medals 1 rare
    • 6 years a member Medal icon
    • GUIer of the Month, May 2012 Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    6y
    Axis can't have the original CSS spawns, that would mean spawning in the open playing area for dods. If you just look at the image of the mini map you can not see all the exits, there are many ways to get out of both spawns. Axis 4 exits, Allies 3. You would have a very hard time containing Axis exits, allies may need another exit to the internal office. Play test will tell.
    I am INsane avatar
    Mantra
    I am INsane
    URL to post:
  • Squeezit avatar
    Squeezit username pic Joined 10y ago
    WURKIN
    Sixth Dimension Flag Affiliation: Sixth Dimension
    10,604 points Ranked 526th
    44 medals 3 legendary 6 rare
    • Submitted 100 Maps Medal icon
    • Submitted 50 Maps Medal icon
    • Reached 100 subscribers Medal icon
    • 3rd Place - Winter Warfare Medal icon
    • Achieved Super Moderator clearance Medal icon
    • 6 years a member Medal icon
    Squeezit avatar
    Squeezit
    Sixth Dimension Flag
    Affiliation
    Sixth Dimension
    Pixel Artist
    6y
    #**Pros:**
    - Really fun map, and it's cool to see it in DoDS

    - Conversion is very clean and there is nothing missing

    #**Cons:**
    - Texturing is really messy and kind of bland

    - A lot of the textures and models look like they are straight from HL2, which looks bad in DoDS universe

    - Skybox choice is too dark

    #**Notes:** I would suggest going back and renewing most of the texture work so there is a lot more variety and, most importantly, contains a lot more DoDS textures. Most of the interior looks composed of concrete textures, and the interior is composed of plaster textures. The windows and light models could be a little more vintage looking as well. One very big gameplay concern: The Axis and Allies spawn _way_ too close to each other. I'd suggest using the original spawn points. # 8.38/10
     avatar
    URL to post:

Embed

Kirim banner
Foto URL
Kode embed HTML
Kode embed BB
Kode embed markdown

Credits

Key Authors
INsane
Mapper
Original Authors
VALVe
AUTHOR CSS MAP

Submitter

dodbits avatar
dodbits Joined 10y ago
Offline
1,997 points Ranked 20678th
11 medals 1 rare
  • 6 years a member Medal icon
  • GUIer of the Month, May 2012 Medal icon
  • Reached 1,000 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
dodbits
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

Details

Version
1

Attributes

Players
32
Development State
Beta

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 3
  • 1.4k
  • 4.5k
  • 2
  • 6y
  • 6y

More from Submitter

More Standard Maps