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Rush_Snowy_Assault

A Map for Counter-Strike: Source

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First map implementing the Rush game play

What is Rush? ============= Rush is a game type from the battlefield series, notably battlefield bad company 2 and battlefield 3. The game type is simple: attackers destroy the bomb sites and the defenders disarm/protect them. The game consists of 3 stages, with 2 bomb sites in each stage. A majority of the map is locked off to begin with, and the attackers must destroy the 2 bomb sites in stage one before the second stage is unlocked. Once all 3 bomb sites have been cleared, the attackers are declared the winners and the game is restarted/level is changed. Every time an attacker spawns, a ticket is deducted from their pot. If the attackers lose 120 tickets before they progress to the next stage, they lose. Tickets are reset after each stage. The only thing I would recommend is a mod that controls respawning and weapons. A classes script would be a benefit. The Map ======= This is the first map I have built from scratch for the purpose of Rush. It is fair large (as you will be able to see by the screen shots) and is based in a military style station. The first stage is based at the top levels, prior to entering the facility. The second stage is based in a laboratory that is accessed via an elevator or stairwell. The third stage is based in an underground railway station. The map: developer ================== I have used area portals to block off the stages, with assistance from hint/skip brushes. The FPS seems to remain consistent on my PC, and have had no complaints from any of the people who BETA tested the map with me. The mechanics of the game are from a prefab i created (available in stand alone hammer version or script assisted version). The spawn points are based in a sealed off skybox in the world, and each spawn is surrounded by teleporters. As a player spawns, they are pointed towards the relevant destination, depending on what part of the map they are up to. Triggers are used to change the spawn points as stages are cleared. If the terrorist enters the teleporter, a math_counter is used to measure remaining tickets. The bomb sites are a simple mechanic. They consist of:
2 x Logic_timer
2 x Math_counter
3 x Logic_relay
1 x team filter
2 x buttons
and a series of effects. For those of you who script in eventscripts, I have added custom events: [CLICK HERE TO SEE THE EVENTS](http://code.eventscripts.com/845233 "CLICK HERE TO SEE THE EVENTS") This will allow you to create custom notifications, hud hints etc to enhance the experience of the map. Tech specs ========== Spawn slots: 44
Total dimensions of select all: 17,548.4 x 15,947.4
Custom textures: Yes
Bomb timer count down: 30 seconds
Time before progression: 10 seconds

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  • im_the_new_guy avatar
    im_the_new_guy username pic Joined 11y ago
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    access_time 7y
    > **Posted by mou20** > do Bots work well in this map or will they be retarded? They would be retarted :P
    Creator of Hide N Seek mod
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  • mou20 avatar
    mou20 Joined 7y ago
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    do Bots work well in this map or will they be retarded?
    Bananite
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Credits

Key Authors
im_the_new_guy
Creator
Special Thanks
Jettblack
Creating the 3D skybox
Syked
Spending a few hours with me testing the map and classes mod I am developing
MDNK
custom textures and BETA testing
Chicky21
beta testing
DTK Community
All their help

Submitter

im_the_new_guy avatar
im_the_new_guy username pic Joined 11y ago
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15,944 points Ranked 347th
24 medals 2 legendary 3 rare
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im_the_new_guy

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Redistribution is ok. Make sure full creds go to me.

Details

Version
1.0

Attributes

Miscellaneous
Players
44
Development State
Beta

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