ze_gameshow_v1_2

A Map for Counter-Strike: Source

A zombie escape map with the theme of a gameshow!

ZE GAMESHOW V1_2 ================== Features ------------------ - A gameshow style Zombie Escape map! - Three separate escape maps and a finale when all three are completed. - A boss at the end of the finale with a health bar for reference. - Music and particle effects for entertainment - Weapon shop with access to those who complete at least 1 map How it works ------------------ At the start of each round a human can select a map to play and once that map is beaten it is completed. To reach the finale all 3 maps must be completed! To get a special weapon you must complete 1 of the ZE maps The Special Weapons ------------------ Monkey Bombs - Activate the monkey bomb with 'E' and drop to hurt zombies! (4 bombs) Push Gun - Press E to push away zombies! (30 sec recharge) Freeze Gun - Press E to slow down zombies and hurt them over time (30 sec recharge) Change log ------------------ v1_1: Fixed doors that could be walked through and area people with high jump could get to. v1_2: Balanced Harbor and City for humans, added a secret DJ booth in the lobby, the monkey bomb is now 4 "mines", and the weapons now have better particle effects! After getting a special weapon you must win another round to get more in the future. UPCOMING CHANGES FOR V2 ================== - More escapes! Boss Level will still require 3 of the escapes to be beaten, but if a server can complete all of the optional escapes an extreme ending will be activated - With the extreme mode, I may introduce a contest similar to paper/mako/minas for the first servers or people to complete V2 with the extreme ending. - A population modifier to balance the escapes for smaller servers. - Redesign of the final escape to add more depth.
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  • DJ Dream avatar
    DJ Dream Joined 8y ago
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    6y
    > **Posted by Happy Lemon** > I play on a 34 slot zombies server and really like your map but at the moment it is designed for 50+ slot servers, could you add a population based modifier which adds/removes cades depending on the amount of players on the server. As currently with all the different ways the zombies can get in at a hold spot it, makes it very difficult with the servers low amount of slots. I would be very grateful. > Thanks Sure! I'll work on this for V2. Thanks for the suggestion.
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    Mantra
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  • Happy Lemon avatar
    Happy Lemon Joined 6y ago
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    6y
    I play on a 34 slot zombies server and really like your map but at the moment it is designed for 50+ slot servers, could you add a population based modifier which adds/removes cades depending on the amount of players on the server. As currently with all the different ways the zombies can get in at a hold spot it, makes it very difficult with the servers low amount of slots. I would be very grateful. Thanks
    Lemonite
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    DJ Dream Joined 8y ago
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    6y
    > **Posted by Steamgamers Frosty** > Got to play it, some problems, not much > > > - When the nuke goes off in the Bunker, everyone who was a Terrorist at the start is killed (even if they are inside the bunker) > - If you beat a round you get 100 points, but if you become the mother zombie after that, you lose all those points > - Sometimes if you have 100 points or alot more, you can't get a weapon, you don't get teleported when you pass the teleports > - During the boss round, on the pipes, at the start if you turn right, you can skip the pipes and jump towards the hole that takes you to the water So I'll address most of these issues: I think there is a zombie hurt trigger in the Bunker that I may need to delete after the City level is beaten. The points aren't too important since it is a filter that lets you get weapons, but I'll check out why starter zombies lose points. And I'm not too sure about the 3rd thing, but if you buy a weapon you should lose the ability to get more unless you beat another map (to allow others to get weapons too). There may be a problem so I'll check it out. Lastly the jumping around the pipes is actually intended, cause someone can still mess up the jump or hurt themselves from falling on the metal part, so that is okay. Thanks for the feedback, I'll look into this stuff for V2.
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    Mantra
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  • Steamgamers Frosty avatar
    Steamgamers Frosty Joined 7y ago
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    Got to play it, some problems, not much - When the nuke goes off in the Bunker, everyone who was a Terrorist at the start is killed (even if they are inside the bunker) - If you beat a round you get 100 points, but if you become the mother zombie after that, you lose all those points - Sometimes if you have 100 points or alot more, you can't get a weapon, you don't get teleported when you pass the teleports - During the boss round, on the pipes, at the start if you turn right, you can skip the pipes and jump towards the hole that takes you to the water

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    Frosty the Snowmann
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    DJ Dream Joined 8y ago
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    6y
    > **Posted by Steamgamers Frosty** > The server I play hasn't tested this yet, the map looks great, lots of improvements, the only problem I noticed was on the harbor level, there is a bit where it says... > > 'The gate is opening in 15 seconds' You can run right through the gate like it isn't there. > > I will post more feedback once we test it for real Silly mistake, I will have a fix out by tonight
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    Mantra
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  • Steamgamers Frosty avatar
    Steamgamers Frosty Joined 7y ago
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    6y
    The server I play hasn't tested this yet, the map looks great, lots of improvements, the only problem I noticed was on the harbor level, there is a bit where it says... 'The gate is opening in 15 seconds' You can run right through the gate like it isn't there. I will post more feedback once we test it for real

    9

    Frosty the Snowmann
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Credits

Key Authors
Dreameater/DJ Dream
Creator
Contributors
K.
Final Boss/Weapons
Karatekaefer
Skybox
Kiddycorky
COD Weapons
Special Thanks
Enviolinador
Lots of help and tips!
Syoudous
Testing
Kaemons Forum
Tips
[T_T]
Testing
Plaguefest
Testing
JMorell
Suggestions
Steamgamers Frosty
Suggestions
Coldzero
Suggestions

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DJ Dream Joined 8y ago
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DJ Dream
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Category

Sub-category
Zombie Escape
Super-category
Zombie Maps

License

Details

Version
V1_2

Attributes

Miscellaneous
Players
64
Development State
Final/Stable

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