Aim_pistolday

A Map for Counter-Strike: Source

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Aim_pistolday by Durox

My Aim_ map , you will get a deagle ; glock or a usp at roundstart .

Files

Posts

  • 5y
    > **Posted by Durox**

    > Wow , Thanks .
    >
    > I dont have these lightning bugs . Also I dont have a blue plant or a pink player oO.

    They have these color because of the bug :p

    no problem!

    7.2/10

    Every :V I see kills me inside avatar
    Mantra
    Every :V I see kills me inside
  • 5y
    Durox avatar
    Durox Offline
    Member Joined 5y
    > **Posted by Clener**

    > Not bad, but can receive more work.
    >
    > **Design/Detail/Looks:**
    >
    > I like how you put boxes to take cover in the middle of the map, and also another good fact are the barricades you've placed in the spawns, that helps to not get killed after a second and to not see the enemies at the start.
    >
    > However, the map isn't the best in terms of detail, for example the fog texture is a bit blurred and the same for the walls, aside from that the map has a lack of textures because there are no more than three (Trees and boxes do not count, I'm talking about the map's base), try to make more variants with the textures. Consider finding more textures and also replacing those boxes with rocks to make them match the map's texturing, also try to give another theme to the map because the one it actually has isn't effective.
    >
    > I'm currently finding extreme problems with the map's illumination that are pretty unrealistic, judging from your screenshots I'm not sure if you are experimenting this issue, but I do and that's why I'm still putting it as a bad fact, here are screenshots showing every single example I could find:
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    > They are messing up the map's nighttime, it's not a little problem, it's big because the light is quite excessive and bothering, you may want to try to fix that (only if you're getting this error too) and improve it. Lightning is pretty rare, sometimes it is strong and sometimes it is missing.
    >
    >
    >
    > _Design has little problems._
    >
    > **Gameplay/Fun:**
    >
    > About the gameplay it works well, but there is a little bug that involves the already mentioned barricades, this issue consists on stacking some of the players (or bots, as you want it) on them, it could be because if there's a high number of players in a single team a few ones can't get out, even there are bots that doesn't even take a pistol and goes with the knife because pistols appear after a few seconds. After that there isn't much that I can say.
    >
    >
    >
    > Consider fixing those things,you can do it by lowering the map's max players number and by making the spawns more distanced from each other. To finish the map isn't very funny because of it's little shape/layout, it would be fine if you give a more big size so you can do more variety in props and textures and maybe you can make the weapons the most fastly they can, I play without freezetime and this is a bothering issue.
    >
    > _Gameplay needs a little tweak._
    >
    > **Overall:**
    >
    > The map is pretty little and needs more textures, it's current layout doesn't give you a long fight and also, it is a bit annoying becuase of that, the detail is a thing for improvement and the same for the size, consider applying the suggestions above and good luck in your next map!
    >
    > 7.17/10

    Wow , Thanks .

    I dont have these lightning bugs . Also I dont have a blue plant or a pink player oO.
    Mapper/Developer avatar
    Mantra
    Mapper/Developer
  • 5y
    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Pyro-Zone
    Bug Journalist
    37

    Not bad, but can receive more work.

    **Design/Detail/Looks:**

    I like how you put boxes to take cover in the middle of the map, and also another good fact are the barricades you've placed in the spawns, that helps to not get killed after a second and to not see the enemies at the start.

    However, the map isn't the best in terms of detail, for example the fog texture is a bit blurred and the same for the walls, aside from that the map has a lack of textures because there are no more than three (Trees and boxes do not count, I'm talking about the map's base), try to make more variants with the textures. Consider finding more textures and also replacing those boxes with rocks to make them match the map's texturing, also try to give another theme to the map because the one it actually has isn't effective.

    I'm currently finding extreme problems with the map's illumination that are pretty unrealistic, judging from your screenshots I'm not sure if you are experimenting this issue, but I do and that's why I'm still putting it as a bad fact, here are screenshots showing every single example I could find:











    They are messing up the map's nighttime, it's not a little problem, it's big because the light is quite excessive and bothering, you may want to try to fix that (only if you're getting this error too) and improve it. Lightning is pretty rare, sometimes it is strong and sometimes it is missing.



    _Design has little problems._

    **Gameplay/Fun:**

    About the gameplay it works well, but there is a little bug that involves the already mentioned barricades, this issue consists on stacking some of the players (or bots, as you want it) on them, it could be because if there's a high number of players in a single team a few ones can't get out, even there are bots that doesn't even take a pistol and goes with the knife because pistols appear after a few seconds. After that there isn't much that I can say.



    Consider fixing those things,you can do it by lowering the map's max players number and by making the spawns more distanced from each other. To finish the map isn't very funny because of it's little shape/layout, it would be fine if you give a more big size so you can do more variety in props and textures and maybe you can make the weapons the most fastly they can, I play without freezetime and this is a bothering issue.

    _Gameplay needs a little tweak._

    **Overall:**

    The map is pretty little and needs more textures, it's current layout doesn't give you a long fight and also, it is a bit annoying becuase of that, the detail is a thing for improvement and the same for the size, consider applying the suggestions above and good luck in your next map!

    7.17/10

    7.2/10

    Every :V I see kills me inside avatar
    Mantra
    Every :V I see kills me inside

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Credits

Creator
Durox

Submitter

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Durox Offline
Member Joined 5y

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Category

Details

Version
1a

Stats

Posts
3
Views
1,997
Downloads
1,336
Total Downloads
1,336
Date Added
5y
Date Modified
5y

Scores

62 bScore
7.2 Rating
7.2 Critic

1 voter

1 critic

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