dod_dustn

A Map for Day of Defeat

Updates

MapParentSubmitterStats
  • Change the name of the map to reflect dod standard naming convention
  • Missing model "stuka_dive_desert.mdl" added
dod_dustn 3y
  • Spawns switched around and re worked some.
  • Lots of adjustments and fixes.
  • Custom background effects and plane crash.

This is the updated and final version of trg_dust. I fixed a lot of little things and added some cool special effects which you can find after you cap all the flags!

Der_Staub version 2 of trg_dust 6y

updated version of trg_dust

=========================== dod_dustn by GunS|Mr.White Contact ghost_riderjl@hotmail.com

Capture all the flag to win.

Special thanks to the regulars who tested the map, .:T:.Tallahasse, .:T:.Wicked and Milburn.

Fountain Prefab by Martini1179 Aircraft:Tail by Tiwity

Original Dust map made by DaveJ (http://www.johnsto.co.uk/)

and Textures Macman (MacManInfi@aol.com)

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Posts

  • Sivarg avatar
    Sivarg Joined 3y ago
    Offline
    528 points Ranked 9382nd
    3y
    Posted by GunS|Mr.White

    Hello Sivarg,

    I'm glad you enjoyed the map, I watched your video, was pretty impressive and wanted to clear some of you questions during the video that you weren't sure about. Yes, I did change the name because I wanted to stick to the cs/dod standard naming-conventions and I thought it would be a better marketing standpoint to the gaming community.

    The stuka tail that you didn't see, won't trigger until someone has won the map for the very first time and after each consecutive win. Once all the flags are captured, allies or axis, it triggers an event of a plane crashing through the middle.

    The fountain was indeed a prefab created by another artist, Martini1179, which is also noted under "credits".

    The map was geared towards dod, with spawn protection for both sides and some models added from dod. I wanted to stick to the same textures and general layout of the original with a few twists of my own.

    Thanks,

    GunS|Mr.White


    Ohhh I see, thanks for the reply! I thought at first it was missing so was surprised next round haha!
    Awesome map you made!
    - Siv
    GB <3
    URL to post:
  • GunS|Mr.White avatar
    GunS|Mr.White Joined 7y ago
    Offline
    3y
    Hello Sivarg,

    I'm glad you enjoyed the map, I watched your video, was pretty impressive and wanted to clear some of you questions during the video that you weren't sure about. Yes, I did change the name because I wanted to stick to the cs/dod standard naming-conventions and I thought it would be a better marketing standpoint to the gaming community.

    The stuka tail that you didn't see, won't trigger until someone has won the map for the very first time and after each consecutive win. Once all the flags are captured, allies or axis, it triggers an event of a plane crashing through the middle.

    The fountain was indeed a prefab created by another artist, Martini1179, which is also noted under "credits".

    The map was geared towards dod, with spawn protection for both sides and some models added from dod. I wanted to stick to the same textures and general layout of the original with a few twists of my own.

    Thanks,

    GunS|Mr.White

    URL to post:
  • Sivarg avatar
    Sivarg Joined 3y ago
    Offline
    528 points Ranked 9382nd
    3y
    Hello, I did a review/showcase of the map, can defently recommend it to others, great fun!

    If you want to see:

    https://www.youtube.com/watch?v=XMFIMnSBWuY

    GB <3
    URL to post:
  • GunS|Mr.White avatar
    GunS|Mr.White Joined 7y ago
    Offline
    6y
    Updated version of trg_dust. I admit, releasing trg_dust too early. Within the last month I've been testing der_staub on a live server and have at least updated twice since then. There are a lot of adjustments and some glitches fixed along with a lot of new stuff. Enjoy.
    URL to post:
  • GunS|Mr.White avatar
    GunS|Mr.White Joined 7y ago
    Offline
    6y
    This version was derived from cs dust. Same basic outline but with more fling. I wanted to keep it simple and fun. I stayed with the same textures and I added two passages which you can get an idea from the overview drawing. I also recessed both spawns back into the border of the walls, gave spawn protection and opened up some of the buildings. I think it flows pretty good.
    URL to post:
  • Trool Face avatar
    Trool Face username pic Joined 7y ago
    Offline
    445 points Ranked 10859th
    20 medals 4 rare
    • Returned 1000 times Medal icon
    • 6 years a member Medal icon
    • Reached 50 subscribers Medal icon
    • Submitted 50 Skins Medal icon
    • 6-10 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Became a Studio Leader Medal icon
    6y
    Very Cs 1.6 look alike!
    Trololololo avatar
    Mantra
    Trololololo
    URL to post:

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Credits

Key Authors
Mr. White
Co-Author
Original Authors
DaveJ (http://www.johnsto.co.uk/)
Original Author
Contributors
Martini1179
Fountain - Prefab
Tiwity
Aircraft:Tail - Prefab
Special Thanks
.:T:.Tallahasse
Tester
.:T:.Wicked
Tester, Custom flags

Submitter

GunS|Mr.White avatar
GunS|Mr.White Joined 7y ago
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GunS|Mr.White
Creator
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Details

Version
2

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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Stats

  • 1.0k DLs
  • 4.4k Views
  • 6 Posts
  • 6ySubmitted
  • 3yModified
  • 3yUpdated

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