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mg_lelouche_v2

A Map for Counter-Strike: Source

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A Mini-game version of my previous map, gg_lelouche. Features a randomized layout per round, powerups and 8 different music tracks

For the gungame port of this map, visit this link http://cssgg.gamebanana.com/maps/171833 NOTE: The gungame version does not feature powerups or Music. **THIS MAP WILL EXPERIENCE 3-4 SECONDS OF LAG PER ROUND STARTUP** **PLEASE NOTE THAT IT'S ALL PART OF THE BUILDING PROCESS, AND IS COMPLETELY NORMAL**

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  • lelouche4650 avatar
    lelouche4650 Joined 7y ago
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    > **Posted by Fibbs** > > **Posted by ThatFacebookGuy** > > > > 3-4 second lag is never normal to have in your map. > > I don't think you understand how this map works. The 'lag' is because the map randomly creates 384 blocks at the start of each round, so it changes with each round. I think you're getting confused because you don't understand what he's telling you, which is why you think what he's saying is "dumb". > > I do agree that the texture choice seems pretty poor, though (the colours at least). Try to choose colours that go well together or have an overall theme to them. A dull green, red and brown look awful to me. > > > **Posted by lelouche4650** > > > > Without weapons, where would that leave an incentive for competitiveness? Without weapons, it'd just be players walking around a board until round over...? :\ (The powerups themselves won't make a difference without them) > > I think he means have it knife-only. I wouldn't bother dude, he types and thinks like a 12 year old. Colour-wise, I'm leaning to agree with you on that, though my choice will still be Dev textures as it goes with the overall idea of the map itself :) So perhaps a more suitable blend of colours... And true, he may have meant that.. Though I still prefer the random weapon approach :P
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  • AleXXT avatar
    AleXXT Joined 8y ago
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    Really good work. Keep it up.
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  • Fibbs avatar
    Fibbs username pic Joined 12y ago
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    > **Posted by ThatFacebookGuy** > > 3-4 second lag is never normal to have in your map. I don't think you understand how this map works. The 'lag' is because the map randomly creates 384 blocks at the start of each round, so it changes with each round. I think you're getting confused because you don't understand what he's telling you, which is why you think what he's saying is "dumb". I do agree that the texture choice seems pretty poor, though (the colours at least). Try to choose colours that go well together or have an overall theme to them. A dull green, red and brown look awful to me. > **Posted by lelouche4650** > > Without weapons, where would that leave an incentive for competitiveness? Without weapons, it'd just be players walking around a board until round over...? :\ (The powerups themselves won't make a difference without them) I think he means have it knife-only.
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  • ThatFacebookGuy avatar
    ThatFacebookGuy Joined 8y ago
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    > **Posted by lelouche4650** > > **Posted by ThatFacebookGuy** > > > > **Posted by lelouche4650** > > > > > > **Posted by ThatFacebookGuy** > > > > > > > Map looks cheap and poor made because of the textures you used. > > > > Next time use something looking good not that helps you finish your map faster. > > > > Lagging 3-4 sec. at round start is not normal at all. > > > > I'm not quite sure did you make the music in the map so you should credit people who make'd it or else your map will get withheld and people wont be able to download it. > > > > > > The difference between a good texture and a cheap texture makes no difference to production time mate, it's still a matter of applying a texture all the same. > > > > > > And if you're siding to disagree that the 3-4 seconds of lag is not normal in the least... > > > then by all means, please present me an alternative for generating an entire map of 384 squares in less than 5 seconds :) > > > > You didint make the map with 384 squares in 5 seconds so what you said is lame -_- > > I make surf maps and they have much more triangles and squares then you mentioned. > > 3-4 second lag is never normal to have in your map. > > Putting poor/cheap textures will not make people download it, nor like it. > > Making map poor/cheap is a not nice step for anyone to do (only if its your first, second or third map, as ive checked your profile its really not your first, second or third map. > > Also as you said that texturing does not change how much time making the map will take is a lie if you want your map to look good you will spend at least 5-10 minutes looking for the best ones not the cheapest/poorest one that does not have to be manipulated or they values being changed. > > Mate, i'll start by saying you're a complete idiot! > > Of course I didn't "make" the map of 384 squares in 5 seconds, I have a dozen scripts a mile long working simultaneously at map spawn to make the map FOR me EVERY round in 5 seconds!...which will explain your illogical nonsense regarding the lag being completely abnormal whether you believe it or not. > > You've got to understand, it's not the triangle/brush count that's slowing this down, it's the amount of entities/scripting during the FIRST 5 seconds of execution that's causing it. And like I proposed, if you've got a better solution, show me it? > > But I gather since you only make surf maps, you have absolutely no idea what I'm even talking about on that matter... > > And to finish this off with one more retort (Which i'm sure you'll completely misinterpret one way or another...) > The dev textures themselves are very fitting, (the word Dev, implying development) and are the best way to describe and theme a map like this. > > Additionally, finding and downloading custom textures doesn't take long at all bro. > I have a bigger library of custom textures than I do default ones... > > l2critisize. What you thought you said was dumb... Telling how much custom textures you have to make yourself look C00L is just LOL. Also creating two extra ACC's to rate my maps 1 is dumb as hell because you are trying to ban yourself from the best game customizing website ever... And you dont really get that 3-4 second lag is just your dumbness of thinking that this is nothing and its G00D... THIS IS NOOOOOOOOOOOOOT good at all. I did not started with a surf map i did some training my self on GunGame,DeathRun and Climb maps so im not a N00B that only knows how to make a surf maps. Ive watched most 3kliksphilip and TOPHATTWAFFLE tutorials that explains almost everything about Hammer editor. All there is left is learn your self all there is left. Saying 384 squares is MUCH that is just wrong... That map is small containing detail that i quite like but not much texturing that would make people like your map. So now be happy and kill yourself because all i was trying to do is give some advice about mapping and level design.
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  • lelouche4650 avatar
    lelouche4650 Joined 7y ago
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    > **Posted by ThatFacebookGuy** > > **Posted by lelouche4650** > > > > **Posted by ThatFacebookGuy** > > > > > Map looks cheap and poor made because of the textures you used. > > > Next time use something looking good not that helps you finish your map faster. > > > Lagging 3-4 sec. at round start is not normal at all. > > > I'm not quite sure did you make the music in the map so you should credit people who make'd it or else your map will get withheld and people wont be able to download it. > > > > The difference between a good texture and a cheap texture makes no difference to production time mate, it's still a matter of applying a texture all the same. > > > > And if you're siding to disagree that the 3-4 seconds of lag is not normal in the least... > > then by all means, please present me an alternative for generating an entire map of 384 squares in less than 5 seconds :) > > You didint make the map with 384 squares in 5 seconds so what you said is lame -_- > I make surf maps and they have much more triangles and squares then you mentioned. > 3-4 second lag is never normal to have in your map. > Putting poor/cheap textures will not make people download it, nor like it. > Making map poor/cheap is a not nice step for anyone to do (only if its your first, second or third map, as ive checked your profile its really not your first, second or third map. > Also as you said that texturing does not change how much time making the map will take is a lie if you want your map to look good you will spend at least 5-10 minutes looking for the best ones not the cheapest/poorest one that does not have to be manipulated or they values being changed. Mate, i'll start by saying you're a complete idiot! Of course I didn't "make" the map of 384 squares in 5 seconds, I have a dozen scripts a mile long working simultaneously at map spawn to make the map FOR me EVERY round in 5 seconds!...which will explain your illogical nonsense regarding the lag being completely abnormal whether you believe it or not. You've got to understand, it's not the triangle/brush count that's slowing this down, it's the amount of entities/scripting during the FIRST 5 seconds of execution that's causing it. And like I proposed, if you've got a better solution, show me it? But I gather since you only make surf maps, you have absolutely no idea what I'm even talking about on that matter... And to finish this off with one more retort (Which i'm sure you'll completely misinterpret one way or another...) The dev textures themselves are very fitting, (the word Dev, implying development) and are the best way to describe and theme a map like this. Additionally, finding and downloading custom textures doesn't take long at all bro. I have a bigger library of custom textures than I do default ones... l2critisize.
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  • lelouche4650 avatar
    lelouche4650 Joined 7y ago
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    > **Posted by METALEAK** > I just tested it and I rated it 7/10. > > Pros : Original Idea, map works fine, and i understand the choices of textures > > Cons : Spamming IPs of ALL your servers every round is lame. We do produce some nice map, we only put our banners inside but we don't spam our name every 30 seconds > Also, the gameplay has to be considered : This need a V2. traps are just too easy, and i don't see the point of fighting with weapons here, considering the kind of traps and special items you added, really) > > It's still a very original idea, but it won't be popular with those cons. > > Good luck Without weapons, where would that leave an incentive for competitiveness? Without weapons, it'd just be players walking around a board until round over...? :\ (The powerups themselves won't make a difference without them) Don't forget this IS a Minigame map bro, and is completely derived from it's first version (Gungame) aside from a few changes which I've clearly stated in the description. Traps are very easy and very avoidable, and are very easy to become aware of even at a distance. I'm aware of this, however when considering clients and tolerance, you'll find as a map maker yourself there lies a very thin line between the two, therefore I don't want people losing patience because they might unknowingly walk over a trap, time after time after time. They're more "Obvious areas to avoid", and they do change the gameplay, even by a marginal amount. I do, however, agree on your first con. And this is my mistake which I'll soon correct in a V3. Appreciate the criticism all the same tho man, thank you :) (Wish I could say the same for the idiot who posted above you haha)
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  • ThatFacebookGuy avatar
    ThatFacebookGuy Joined 8y ago
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    > **Posted by lelouche4650** > > **Posted by ThatFacebookGuy** > > > Map looks cheap and poor made because of the textures you used. > > Next time use something looking good not that helps you finish your map faster. > > Lagging 3-4 sec. at round start is not normal at all. > > I'm not quite sure did you make the music in the map so you should credit people who make'd it or else your map will get withheld and people wont be able to download it. > > The difference between a good texture and a cheap texture makes no difference to production time mate, it's still a matter of applying a texture all the same. > > And if you're siding to disagree that the 3-4 seconds of lag is not normal in the least... > then by all means, please present me an alternative for generating an entire map of 384 squares in less than 5 seconds :) You didint make the map with 384 squares in 5 seconds so what you said is lame -_- I make surf maps and they have much more triangles and squares then you mentioned. 3-4 second lag is never normal to have in your map. Putting poor/cheap textures will not make people download it, nor like it. Making map poor/cheap is a not nice step for anyone to do (only if its your first, second or third map, as ive checked your profile its really not your first, second or third map. Also as you said that texturing does not change how much time making the map will take is a lie if you want your map to look good you will spend at least 5-10 minutes looking for the best ones not the cheapest/poorest one that does not have to be manipulated or they values being changed.
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  • METALEAK avatar
    METALEAK Joined 10y ago
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    I just tested it and I rated it 7/10. Pros : Original Idea, map works fine, and i understand the choices of textures Cons : Spamming IPs of ALL your servers every round is lame. We do produce some nice map, we only put our banners inside but we don't spam our name every 30 seconds Also, the gameplay has to be considered : This need a V2. traps are just too easy, and i don't see the point of fighting with weapons here, considering the kind of traps and special items you added, really) It's still a very original idea, but it won't be popular with those cons. Good luck
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  • lelouche4650 avatar
    lelouche4650 Joined 7y ago
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    > **Posted by ThatFacebookGuy** > Map looks cheap and poor made because of the textures you used. > Next time use something looking good not that helps you finish your map faster. > Lagging 3-4 sec. at round start is not normal at all. > I'm not quite sure did you make the music in the map so you should credit people who make'd it or else your map will get withheld and people wont be able to download it. The difference between a good texture and a cheap texture makes no difference to production time mate, it's still a matter of applying a texture all the same. And if you're siding to disagree that the 3-4 seconds of lag is not normal in the least... then by all means, please present me an alternative for generating an entire map of 384 squares in less than 5 seconds :)
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  • ThatFacebookGuy avatar
    ThatFacebookGuy Joined 8y ago
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    Map looks cheap and poor made because of the textures you used. Next time use something looking good not that helps you finish your map faster. Lagging 3-4 sec. at round start is not normal at all. I'm not quite sure did you make the music in the map so you should credit people who make'd it or else your map will get withheld and people wont be able to download it. Also as you said that texturing does not change how much time making the map will take is a lie if you want your map to look good you will spend at least 5-10 minutes looking for the best ones not the cheapest/poorest one that does not have to be manipulated or they values being changed.
    http://forums.solidsurf.info
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Lelouche
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2.0

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40
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Final/Stable

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