"Underground sources say that the curator of The Sanctuary of Apollo, an important Mediterranean archaeological park/museum, has allegedly borrowed money from the local Mafia to finance a new exhibit. The Mafia family has accused the museum of refusing to repay their loan, and has subsequently sent in threats to the members of the museum's administration. It is feared that the Mafia intends to bomb a part of the museum to avenge their betrayal."
de Apollo is a medium-sized demolition map arranged in a 'four-square' layout. Its setting is a fictional archaeology park and museum in the Mediterranean. The ruins in this level is based on a combination of ancient roman sites. The major areas are as follows:
Museum Entrance- CT Spawn
Roman Basilica - Bomb A
Street and Coutyard - Central connection to all areas
Museum Gallery - Bomb B
Roman Ruins - T Spawn
More information here:
Hi elegyoficaros, here is some feedback: I think the sanctuary is looking great, best theme for the map, expecially the rocks above. Unfortunately it's the T-spawn, so there won't be to much gameplay here. The great place in front of it, would make some interesting area, like de_aztec on B, where you would have some great firefights, if it would be a more important place to fight for. Maybe put one bombspot here.
The mixture of the different themes doesn't seem to work. I like the Sanctuary theme, but it is in huge contrast to the street theme and also to the indoors. I would suggest you take the sanctuary theme and use it more throughout the map. Maybe one other theme, but not 3-4 different ones.
And add some more details, hope that helps :)
Thanks for both the praise and criticism guys. Please download the map and check it out if you haven't. Here are some known aesthetic bugs/issues that people have pointed out so far: some textures on HDR mode are messed up, some models cast shadows that shouldn't, there are some drab/ undetailed parts of the map, and some lights and shadows are either too bright or too dark. I haven't gotten many suggestions about gameplay on it yet, but any feedback is more than welcome. Your suggestions will be taken into account for a final version of the map coming out some time in 2007. Thanks, happy gaming.