de_apollo

A Map for Counter-Strike: Source

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"Underground sources say that the curator of The Sanctuary of Apollo, an important Mediterranean archaeological park/museum, has allegedly borrowed money from the local Mafia to finance a new exhibit. The Mafia family has accused the museum of refusing to repay their loan, and has subsequently sent in threats to the members of the museum's administration. It is feared that the Mafia intends to bomb a part of the museum to avenge their betrayal." de Apollo is a medium-sized demolition map arranged in a 'four-square' layout. Its setting is a fictional archaeology park and museum in the Mediterranean. The ruins in this level is based on a combination of ancient roman sites. The major areas are as follows: Museum Entrance- CT Spawn Roman Basilica - Bomb A Street and Coutyard - Central connection to all areas Museum Gallery - Bomb B Roman Ruins - T Spawn More information here: http://evanbatson.com/projectdeapollo.html

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  • Turkey*Raptor avatar
    Turkey*Raptor Joined 3y ago
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    11mo
    Good map. Looks nice. Everything works. Thanks!
    Bananite avatar
    Mantra
    Bananite
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  • FlamesoFF avatar
    FlamesoFF Joined 7y ago
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    7y
    **Cons:** - Just played on this map. Too big, boring gameplay, laggy a bit, lighting needs edit.
    Bananite
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  • Lynx15293 avatar
    Lynx15293 Joined 11y ago
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    11y
    Very nice work.
    Odds of surviving this life -  avatar
    Mantra
    Odds of surviving this life -
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  • ryuuma avatar
    ryuuma Joined 11y ago
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    11y
    I love this map!
    Bananite
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  • Magikus avatar
    Magikus Joined 14y ago
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    12y
    Hi elegyoficaros, here is some feedback: I think the sanctuary is looking great, best theme for the map, expecially the rocks above. Unfortunately it's the T-spawn, so there won't be to much gameplay here. The great place in front of it, would make some interesting area, like de_aztec on B, where you would have some great firefights, if it would be a more important place to fight for. Maybe put one bombspot here. The mixture of the different themes doesn't seem to work. I like the Sanctuary theme, but it is in huge contrast to the street theme and also to the indoors. I would suggest you take the sanctuary theme and use it more throughout the map. Maybe one other theme, but not 3-4 different ones. And add some more details, hope that helps :)
    sup d00d?
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  • .:.BeCool.:. avatar
    .:.BeCool.:. username pic Joined 13y ago
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    28,471 points Ranked 169th
    12y
    Damn yeah, WOW what a Great Map ^^
    Bananite avatar
    Mantra
    Bananite
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  • sebballerouge avatar
    sebballerouge Joined 13y ago
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    556 points Ranked 44098th
    12y
    Waw amazing work!!! It's simply beautifull ! As I see, you need feedback for a next version: the only problem I saw is a the ct spawn, the inside door is like ending under the ground.
    Kiba
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  • elegyoficaros avatar
    elegyoficaros Joined 12y ago
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    12y
    Thanks for both the praise and criticism guys. Please download the map and check it out if you haven't. Here are some known aesthetic bugs/issues that people have pointed out so far: some textures on HDR mode are messed up, some models cast shadows that shouldn't, there are some drab/ undetailed parts of the map, and some lights and shadows are either too bright or too dark. I haven't gotten many suggestions about gameplay on it yet, but any feedback is more than welcome. Your suggestions will be taken into account for a final version of the map coming out some time in 2007. Thanks, happy gaming.
    Bananite
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  • GusMac avatar
    GusMac Joined 13y ago
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    1,710 points Ranked 21107th
    12y
    Beautiful map
    better for being baked avatar
    Mantra
    better for being baked
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  • Terwilliger avatar
    Terwilliger Joined 12y ago
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    126 points Ranked 62277th
    12y
    NICE! :O anti shout, anti shout, anti shoout yeah!
    Mapper
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elegyoficaros
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elegyoficaros Joined 12y ago
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Attributes

Miscellaneous
apollo
Players
40
Development State
Final/Stable

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