aim_deagle_dust_power

A Map for Counter-Strike: Source

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aim_deagle_dust_power

Have fun with my new map. Perfect for aim_deagle Public-Server & HG Ladders

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Posts

  • 5y
    1337shocK avatar
    1337shocK Offline
    Member Joined 7y
    370 points Ranked 11147th
    Updated! v1.2
    ==================

    Changelog:
    ------------------

    - Fixed overbrightness
    - reduced FPS Usage
    - Added new Screenshots
    ~shocK
  • 5y
    1337shocK avatar
    1337shocK Offline
    Member Joined 7y
    370 points Ranked 11147th
    > **Posted by Robo Typhoon**

    > Ahh man, I'm not gonna lie it looked better before! It's so bright now, just too much. I did notice the sand and the wooden table and chairs you added, good start. I'm not really sure what to do from this point, it's your map man:D

    Yeah i made something wrong with the lights. i will fix it today.
    ~shocK
  • 5y
    InfiniteREA avatar
    Member Joined 7y
    132 points Ranked 23533rd
    Ahh man, I'm not gonna lie it looked better before! It's so bright now, just too much. I did notice the sand and the wooden table and chairs you added, good start. I'm not really sure what to do from this point, it's your map man:D

    7.8/10

  • 5y
    1337shocK avatar
    1337shocK Offline
    Member Joined 7y
    370 points Ranked 11147th
    New Version is Done!
    ====================

    **v1.1**
    --------

    - Added some Props

    - Added realistic Sand

    - More Light

    - Fixed playerclips

    - Added Background-Music

    - Added more Details
    ~shocK
  • 5y
    1337shocK avatar
    1337shocK Offline
    Member Joined 7y
    370 points Ranked 11147th
    > **Posted by Robo Typhoon**

    > **Pros:**
    >
    > - The overall feel of the map was very genuine, the texture selection looked like it had been thought out; everything matches. I was also impressed with how well the textures were aligned, the crates were perfect.
    > - Being an aim styled map, you would assume it to be brighter, and it is, I felt the lighting was very suitible.
    > - As far as world geomatry goes, you nailed it, very nice use of the clipping tool.
    > - I liked how you can virtually go anywhere in the map, if you don't want to go through the maze of crates, you can take a side path, either left or right, and you can overlook the crates. There's even spots set up to allow you to get on top of the crates within the maze if you decide you've had enough, or you wish to surprise someone, it's set up real nice, aha.
    > - The map seemed to be very balanced for both teams, which is important. The bots had no trouble, nor did I, and if I owned an online server there's no doubt this map would be on it.
    >
    > **Cons:**
    >
    > - There wasn't any ambient background noise, something as simple as the sound of wind blowing could have sufficed, and added that much more realism.
    > - The map was kinda lacking in detail, sure there's a couple props and decals here and there, but that's all there is. It looks alright as is, but I feel it's got *much more* potential.
    >
    > **Notes:**
    >
    > - Just an overall thought, maybe this is just me, but I noticed these windows, and they just seemed out of place to me. They look like scaled down versions of the doors in Dust2. There's really nothing wrong with them I suppose, but I wouldn't have used them like that.

    Big "THANKS" for your detailed comment.
    This really help me to devolp better maps.
    i take it and will fix this.
    Regards shocK
    ~shocK
  • 5y
    InfiniteREA avatar
    Member Joined 7y
    132 points Ranked 23533rd
    **Pros:**

    - The overall feel of the map was very genuine, the texture selection looked like it had been thought out; everything matches. I was also impressed with how well the textures were aligned, the crates were perfect.
    - Being an aim styled map, you would assume it to be brighter, and it is, I felt the lighting was very suitible.
    - As far as world geomatry goes, you nailed it, very nice use of the clipping tool.
    - I liked how you can virtually go anywhere in the map, if you don't want to go through the maze of crates, you can take a side path, either left or right, and you can overlook the crates. There's even spots set up to allow you to get on top of the crates within the maze if you decide you've had enough, or you wish to surprise someone, it's set up real nice, aha.
    - The map seemed to be very balanced for both teams, which is important. The bots had no trouble, nor did I, and if I owned an online server there's no doubt this map would be on it.

    **Cons:**

    - There wasn't any ambient background noise, something as simple as the sound of wind blowing could have sufficed, and added that much more realism.
    - The map was kinda lacking in detail, sure there's a couple props and decals here and there, but that's all there is. It looks alright as is, but I feel it's got *much more* potential.

    **Notes:**

    - Just an overall thought, maybe this is just me, but I noticed these windows, and they just seemed out of place to me. They look like scaled down versions of the doors in Dust2. There's really nothing wrong with them I suppose, but I wouldn't have used them like that.

    7.8/10

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Credits

Original Authors
shocK
Creator/Mapper

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1337shocK avatar
1337shocK Offline
Member Joined 7y
370 points Ranked 11147th

1337shocK
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Category

Details

Version
1.2

Stats

Posts
6
Views
3,765
Downloads
2,512
Date Added
5y
Date Modified
5y

Scores

65 bScore
6.9 Rating
7.8 Critic

2 voters

1 critic

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