My first Combat/Skill map. Hope you like it. Comment and rate!
This is my first Combat/Skill map. Please rate and comment. Also you can see what i cant fix there or make better in next time. There is 12 T spawns and 12 CT spawn. Map is really simple and i has a tunnel!
> **Posted by daffy96**
> Thanks for commenting and downloading this map. You did very detailed review/feedback. I know that i have to add textures, that will be in version 2. Thank you so much!!!
No problem :)
It is very good sincerely...
- Variety of things,there are water and a underground passage among other things.
- Things that assist as cover.
- Bots run good.
- Buy capability.
The bots run perfect,every one goes and moves into the map with his weapon,the map works very good and the gameplay is just excellent,they even go for every way,they don't go every round just to the middle,they really move all around the map and it improves the gameplay,I have seen too much maps that every round everyone goes for the same way,a thing that this map clearly doesn't do that.Other thing that I worth very much is the capability to buy,it is really appreciated because you can buy what you want,normally in this type of maps the weapons are placed in the floor and if a teammate grabs the weapon that you want the map starts to lost fun.
The map has things that doesn't appear normally in the maps of this type,like that passage that is in one of the corners or that water,the map is very differentiated from others of it's same class.In the middle of it there are triangular walls that serve as a very useful cover for the enemies,specially from those who have a smg or assault rifle on their hands,they haven't put there in vain,they are very usable.Also there are many ways where you can run away from the other team because every room has two entries,a nice point of the design.
- Dev textures are boring and don't fit the map.
- Lightning is missing in many areas.
- Lightning in the passage was very,but very badly done,compare the textures with the weapon.
The lightning is missing in most areas on the map and in that passage way it was poorly done,the weapon is much more brighter than the textures which are very dark,this needs some improvement in it's realism and design.Also the dev textures are quite boring,see this map for example,it uses the dev textures too and the result was quite bad,making the map much boring,dev textures aren't commendable for a map because they look ugly and they are more usable only to test maps before it's release,they aren't too much usable for a map's final version,the map could use other type of textures to give it more ambient and visual comfortability.
- Add lightning in the areas where it is missing,you can know what areas are missing it by only walking into them and see if the same thing that is in the first screenshot happens.
- Fix the lightning in the little hall.
- Use other couples of textures,a real life related ones could be fine.
It's design is very simple (in the good sense) and comfortable.
**Overall** the map has a good design and a good gameplay,the only problem here are the textures which aren't too much boring in a map that has things like these in it,the fun is existing and is good,but they are still boring.