*This will most likely be the Final Version*
This is my first insight into mapping and any feedback to help improve my map is welcomed. As I get more comfortable with using hammer I will improve this map in many ways.
-Added env_cubemaps to appropriate places
-Added a damageable vent a top of a secret room to reduce the overpowerness.
-Made a Invis wall that surrounds the Detention room roof so that players can't camp up there (Unfair spot)
-Made all doors have forced close (Some people reported that the doors were a bit glitchy)
-Removed some clip brushes in the sickbay room to make the room more balanced
-Made the windows in the outside toilets/changing rooms breakable (making 2 entrances to the room instead of one, again a balancing act)
-Polished the map up a bit
-Fixed several other small bugs/errors etc...
-Made 3 more rooms in the middle of the trees area (Reason for this; to increase the fps in that area since it was like 60 fps on my computer)
-Added 2 tree houses (Just for fun )
-Nerfed the auditorium spots by making parts of it breakable.
-Fixed the jamming doors (Version 2 Fix was a failure)
-Added a secret teleport to 3D Skybox
-Added Windows to all cars/vans/trucks
-Altered my .kv file
-Fixing other small bits and pieces
*This will most likely be the final version unless there are any big problems I will not be releasing a new version*
*Note* Screenshots remain the version 1 ones, so don't think the map looks bad on first thoughts :P