ze_gameshow_b3_fix

A Map for Counter-Strike: Source

A zombie escape map that is based around a gameshow!

OFFICIAL RELEASE ================== http://csszm.gamebanana.com/maps/172357

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  • Steamgamers Frosty avatar
    Steamgamers Frosty Joined 7y ago
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    6y
    Sorry, another quick suggestion We fought the boss a number of times and the only time we beat it we glitched it. We think the boss has way too much HP and the way we glitched it was we got EVERYONE to stand in the middle so the boss got stuck in the corner then we all stood round and it was just running into the corner.
    Frosty the Snowmann
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    DJ Dream Joined 7y ago
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    6y
    > **Posted by Steamgamers Frosty** > We have been playing it on Steamgamers and it is pretty good, some things we personally think should be improved. > > - There are still some missing textures in the spawn room, all the screens on the side are missing their textures. > - When a level is completed, we think the buttons should be red, the green ones should be the ones you can press to choose a level > - More time to prepare, the zombies can get into the level pretty early most of the time > - After playing all the rounds, the humans completed the maps, the problem was the nuke was about to go off and it said we completed the round but zombies got in the choppers or bunker just in time and killed us all, but the humans won anyway. > > Airship level - > - The hold spot is pretty challenging, if a zombie gets inside and the doors closed we are either screwed or we have to kill the zombie, maybe teleport the zombies just outside the room until the doors open again > - After the second hold area, when the humans have to go up the ladder to the top again, the zombies catch up too quickly and are usually RIGHT behind the humans > - Not enough hold spots at the helicopter > > Road Level - > - The end hold spot is pretty annoying, too many people get edged when defending the stairs > > Thanks for reading :) Thanks for the feedback! That hold area on the airship level always gave me the vibe that there would be problems... I'll definitely work on these things for the official release!
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    Mantra
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  • Steamgamers Frosty avatar
    Steamgamers Frosty Joined 7y ago
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    We have been playing it on Steamgamers and it is pretty good, some things we personally think should be improved. - There are still some missing textures in the spawn room, all the screens on the side are missing their textures. - When a level is completed, we think the buttons should be red, the green ones should be the ones you can press to choose a level - More time to prepare, the zombies can get into the level pretty early most of the time - After playing all the rounds, the humans completed the maps, the problem was the nuke was about to go off and it said we completed the round but zombies got in the choppers or bunker just in time and killed us all, but the humans won anyway. Airship level - - The hold spot is pretty challenging, if a zombie gets inside and the doors closed we are either screwed or we have to kill the zombie, maybe teleport the zombies just outside the room until the doors open again - After the second hold area, when the humans have to go up the ladder to the top again, the zombies catch up too quickly and are usually RIGHT behind the humans - Not enough hold spots at the helicopter Road Level - - The end hold spot is pretty annoying, too many people get edged when defending the stairs Thanks for reading :)
    Frosty the Snowmann
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    DJ Dream Joined 7y ago
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    6y
    > **Posted by [T_T]** > **Pros:** > > - Hard and challenging > > **Cons:** > > - Not "noob friendly" > - Humans don't have time to prepare > > **Improvements:** > > - Humans need more time to prepare when level start atleast at waterfall level > - You can glitch win both helicopter levels > > **Notes:** > > - Tested on PlagueFest Thanks for the feedback, I'm hoping to get time soon to work out the current problems I know and hopefully get a new version out asap!
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    Mantra
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    huehue Joined 7y ago
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    **Pros:** - Hard and challenging **Cons:** - Not "noob friendly" - Humans don't have time to prepare **Improvements:** - Humans need more time to prepare when level start atleast at waterfall level - You can glitch win both helicopter levels **Notes:** - Tested on PlagueFest

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    JMorell Joined 9y ago
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    6y
    Rename the folder (models, materials and sound) names to test properly.
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    Mantra
    Owner of Mapeadores.com
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    DJ Dream Joined 7y ago
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    6y
    > **Posted by ColdZero** > The pictures on the screens are now the only ones that i saw missing in b3_fix :P > > Link Man I can't catch a break can I? I just got my second computer running and will now double check these things before posting! For now i'll leave this be since I am at work on some big changes, plus it is a beta for a reason haha. Thanks for checking all this for me though, ColdZero :P
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    Mantra
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    ColdZero Joined 7y ago
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    The pictures on the screens are now the only ones that i saw missing in b3_fix :P Link
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    DJ Dream Joined 7y ago
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    6y
    > **Posted by ColdZero** > In _b3 there are like 40-50 mb missing > > Skybox is gone again and some other textures that were there in b1 and b2 and now gone. I always forget that stupid Skybox :P I'll update this quick and I removed a few textures from B1 & B2 so those may be what you're thinking of.
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    Mantra
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  • ColdZero avatar
    ColdZero Joined 7y ago
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    In _b3 there are like 40-50 mb missing Skybox is gone again and some other textures that were there in b1 and b2 and now gone.

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Credits

Key Authors
DJ Dream/Dreameater
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Special Thanks
Kaemon and forum
Tips and ideas
Enviolinador
Tips and future help on final release
ColdZero
Testing
JMorell
Testing

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DJ Dream
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Category

Sub-category
Zombie Escape
Super-category
Zombie Maps

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Miscellaneous
Players
64
Development State
Beta

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