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Deathrun Deepfloor

A Map for Zombie Panic! Source

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Updates

Updated to ZPS3.0 1y
  • - A lot of changes.... I wan't explain every single change

-=Deathrun DeepFloor=-

Deathrun DeepFloor 

Changes

  1. Map renamed. 
  2. Added Random Box. 
  3. Fixed a bug where the survivors were infected in the final. 
  4. Modified alternate ending map.  

Info   

  • Radio makes music only. 
  • If a doll to bring to end map, it opens an alternative ending. 
  • Random Box can give the effect of invisibility.(duration of effect 20 sec.) 
  • Random Box can give a fun mask.(3 types of masks) 
  • Random Box can give one more doll. 

-=Have fun=-

Files

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  • pillzXcrash avatar
    pillzXcrash Joined 8y ago
    Offline
    401 points Ranked 47924th
    access_time 7y
    Like Tabajara said the only problem is the last trap which is un-passable unless the zombies simply fail to activate it in time. You either need to slow the fan down, have it randomly slow down at intervals or perhaps you could turn the fan sideways and make 3-4 of them that the survivors have to jump through. Otherwise I really like this deathrun,nice work!
    • Helpful x 1
    • Thanks x 1
    (=CG=) Pillz
    URL to post:
  • Tabajara 7.7 avatar
    Tabajara 7.7 username pic Joined 10y ago
    Zombie Panic! Source Ambassador ZPS Manager
    Out for working
    13,126 points Ranked 452nd
    26 medals 5 rare
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Achieved Game Manager clearance Medal icon
    • Submitted 20 Maps Medal icon
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    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    Tabajara 7.7 avatar
    Tabajara 7.7
    Zombie Panic! Source Ambassador
    access_time 7y
    **Pros:** - The traps were well done and very funny to cross. - Nice to put the zombie carrier in the other side of the zombie area to press the buttons, not the normal zombies. - Cool random traps ( Not only the same thing, can be Way A or Way B ) - Very cool putting a baby ragdoll as a item delivery, and the radio song with a great rock music. - Loved the ambient trap sounds when a survivor fails in the trap. **Cons:** - The map is too simple "cub box". The same big texture wall on the both sides. - Final trap ( With heli motor ) is too much difficult to cross it. - Too much "box-brush" with the same size. I was feeling wierd playing more times with that view. **Improvements:** - Improve your map environment, putting different textures, not the same and big one with one brush. - Add more fun traps. But not so hard. - Put your traps to work again for more 2~3 times if you fail in first try. - Make some curves, not one-way line. That's make more interesting for the players while playing the deathrun. - Put different trap styles ( Fire, Smash, Roll, etc ) **Notes:** - Excellent deathrun map, i really enjoyed your map. - Very creative putting funny stuff in the human spawn, including the "Random Box" and the "Baby Ragdoll". Well done.
    • Win x 1
    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
    OBM and ZPS Developer
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  • EduarGG_TheOne avatar
    EduarGG_TheOne Joined 9y ago
    Offline
    19,969 points Ranked 273rd
    17 medals 1 legendary 3 rare
    • Returned 5000 times Medal icon
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    • 6 years a member Medal icon
    • Prefaber of the Month, November 2012 Medal icon
    • Reached 1,000 Points Medal icon
    access_time 7y
    Bad pstudiohdr in GetSequenceLinearMotion()! This message appears when using item_deliver I can't correct it in any way. =(
    Level Designer
    URL to post:
  • DarkTanner avatar
    DarkTanner Joined 8y ago
    Offline
    870 points Ranked 41814th
    access_time 7y
    this error is common with the "pickable custom object" it's very annoying in the console .
    Mapper
    URL to post:
  • Anonymous
    access_time 7y
    *takes the mask * Console: Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, Bad pstudiohdr in GetSequenceLinearMotion()!, [...]
    URL to post:
  • DarkTanner avatar
    DarkTanner Joined 8y ago
    Offline
    870 points Ranked 41814th
    access_time 7y
    Lol..is it a joke ? I'm pretty sure your objective is to make more map as possible without giving a shit of the quality of them ..
    Mapper
    URL to post:
  • Tabajara 7.7 avatar
    Tabajara 7.7 username pic Joined 10y ago
    Zombie Panic! Source Ambassador ZPS Manager
    Out for working
    13,126 points Ranked 452nd
    26 medals 5 rare
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Achieved Game Manager clearance Medal icon
    • Submitted 20 Maps Medal icon
    • Thanked 50 submitters Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    Tabajara 7.7 avatar
    Tabajara 7.7
    Zombie Panic! Source Ambassador
    access_time 7y
    I have played this map, and is pretty cool and funny! :3
    • Agree x 1
    • Thanks x 1
    OBM and ZPS Developer
    URL to post:

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Credits

Key Authors
Dr.Vodker

Submitter

EduarGG_TheOne avatar
EduarGG_TheOne Joined 9y ago
Offline
19,969 points Ranked 273rd
17 medals 1 legendary 3 rare
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • 6 years a member Medal icon
  • Prefaber of the Month, November 2012 Medal icon
  • Reached 1,000 Points Medal icon
EduarGG_TheOne
Creator
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Game

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Category

License

0125

Details

Version
4

Attributes

Miscellaneous
deathrun
Players
24
Development State
Final/Stable

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