CTF Pineapple

A Map for Team Fortress 2

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending MitchellFarted points.
  • Post: Give MitchellFarted your thoughts on this Map.
  • Vote: Help MitchellFarted win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

Medium sized CTF inspired by 2fort and Turbine

ctf_Pineapple is a medium sized CTF map that takes heavy inspiration from 2fort and turbine. It takes place in an Underground building and a cave, and has multiple routes to the flag. Has options for every class too, like multiple sniping spots, good sentry placements and a few spy hiding places. This map is still in heavy development, if you play it please give me some feedback to improve the map. If you have a server, i'd be grateful if you could put this map on and let people try it or make a video of people playing it. (Also 'Pineapple' is only a temp name) Full details and Installation instructions are in the included README file Update 12/11/12 ========= -Added wall to protect from camping -Fixed door issues -Added more direction signs -Reduced dust in cave to prevent lag Servers ========= Thanks to the kind people over at http://www.deckofcrits.com/ for putting my map in their rotation! You can join them on 68.232.163.26:27015 Before Downloading! ========= If you download this map, please leave this tab open while you try it out and leave some feedback when done! I released this map to get more feedback so I can improve it, so your feedback is really important to me and the development of the map

Files

Posts

  • 5y
    griffinwik avatar
    griffinwik Joined 6y ago
    Offline
    344 points Ranked 12256th
    Really liked it, although a majority of the map felt wasted since players only seemed to go straight. I never realized there was a lower level or outcroppings on each side over looking the center zone. I feel that if there was someway for players to have more incentive to use the upper or lower levels, then this map would go from "great" to "excellent"

    9

    Mod Aficionado

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Submitter

MitchellFarted avatar
MitchellFarted Joined 5y ago
Offline

MitchellFarted
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Details

Version
1.4

Attributes

Miscellaneous
ctf
Development State
Beta

Stats

Posts
1
Views
3,149
Downloads
1,238
Total Downloads
1,238
Date Added
5y
Date Modified
5y

Scores

80 bScore
9 Rating

1 voter

Sign up to access this!

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

More from Submitter

bcp.crwdcntrl.net tracking pixel