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As I love the de_westwood_2010 and no one was offering an CS:GO update on it, I have tried it myself.
I did some updates on the models and textures, so that the map will run on CS:GO.
Also some windows had to be adjsuted, so that the CS:GO model can pass.
Special thanks to NIPPER, creating de_westwood and to sharp-shooter creating de_westwood_2010.
I am not 100% done yet with the gravestones, and I have to redo one ladder but most of the map will work fine.
- all textures should be availliable exept the ones on the gravestones, got no idea how to fix it
- the doors open when set cs_enable_player_physics_box to '1' (stupid Steam change...)
- the map runs stable, no problems picking up the granades,
- had some crashes with bots on teh map, but go no idea why...
- very close to the css version
- randomly crashes server, crashes on grenade pickup underground
- textures on gravestones messed up
- doors must be shot open
- fix the cons, fine tune it a bit and it'll be awesome!
- thanks for porting this!
Had to remove from this from my map cycle as after dec 3 server update this map now hangs my server at some point during the round. It wasn't doing it before so I am at a loss as to why. Anyone else having this issue?
I loved this map in css. Played many a rounds to that opening whistle :) I was really pleased to see it available for GO here. TY. Have it running on my server, runs great, and so far no glitches that I have noticed except the graves at T spawn have no texture. Haven't noticed any others missing anywhere else in the map. cheers
liked the CSS version already, though it had many FPS dumpsin several locations..
Anyways, it´s 2012.. and CSGO... you could have used the engine and better textures aso aso..
Hope to see an even better and improved version of this soem day ;-)
changing de_lake and de_safehouse with a buy zone and 2nd bomb spot to make it run it as normal bomb defuse map, adding de_motel_b4 as CS:GO map (as soon as I am better on Hammer and Pakrat)