Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

DM_PONYVILLE_H2

A Map for Team Fortress 2

No ads for members. Membership is 100% free. Sign up!

Updated Release off of Diska's Map

GENTLEMEN, THIS IS NOT A TRICK I did not create this map, this is an update off of Diska's release just yesterday. That release did not have the textures and props packed in. This does. It was a pain because PAKRAT kept getting stuck on auto scan, so i had to manually add them in. Also I added two teleporters to sky box and cannons. I love me some cannons. I put a Sentry spawn Guard to prevent spawn camping. They are pointed away from the main area so it will not effect legitimate game play. CHECK OUT MY MAP SUBMISSIONS: http://gamebanana.com/members/submissions/maps/1326955 I have this map and others on my server rotation. Hungry? Get a Sandvich Here: 68.232.172.22

Files

Sign up to access this!
  • umkemesik avatar
    umkemesik Joined 7y ago
    Offline
    243 points Ranked 53672nd
    access_time 7y
    > **Posted by friagram** > Adding 3 directories to packrat is not difficult. > Also, the map has no cubemaps, you could see that by using developer (or simply inspecting it with gcfscape or packrat). > So, one could simply rename the map, and pack the directories, which takes about 10 seconds. > > As far as going to the skybox - There are entierly too many displacements there, at least they are power 2, but they should be made nonsolid ... and stitched together / made seamless. > Adding sentries to guard spawns on large/open maps is a really bad idea. I have no idea why people do this or think it is a good idea. > Now there are many problems with the posted version, that I won't discuss here. Hello friagram, I enjoy your PoniPoniPoni server and went on their several times. It is always full even on odd hours of the night. I agree with most what you said, this was just a quick build and seems to be working fine, except the skybox, but it was not designed to have people in it. I disagree with the sentry position on this map. The spawn exits are pointed away from the main map. In other words it will only kill spawn killers. I do notice you use spawn protection plugin, but not all servers have that. The bug with the sentries is that they still can be "killed" with the spy red tape recorder. As far as PAKRAT, that was a problem I was having with the original posted version, which may not be the same as you. It would freeze when trying to scan for files in the TF folder. It only effected this map (none of my maps had this problem) and I tripled check that the files were in the right location. Weird, but anyway that is what I was experiencing and you may have better luck adding them. I will take your points and work on the map some moar later and re-release. I'm thinking of adding some rooms.
    Bananite
    URL to post:
  • friagram avatar
    friagram Joined 8y ago
    Offline
    295 points Ranked 51212th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    access_time 7y
    Adding 3 directories to packrat is not difficult. Also, the map has no cubemaps, you could see that by using developer (or simply inspecting it with gcfscape or packrat). So, one could simply rename the map, and pack the directories, which takes about 10 seconds. As far as going to the skybox - There are entierly too many displacements there, at least they are power 2, but they should be made nonsolid ... and stitched together / made seamless. Adding sentries to guard spawns on large/open maps is a really bad idea. I have no idea why people do this or think it is a good idea. Now there are many problems with the posted version, that I won't discuss here.
    Bananite
    URL to post:
  • umkemesik avatar
    umkemesik Joined 7y ago
    Offline
    243 points Ranked 53672nd
    access_time 7y
    > **Posted by GamemanX748** > **Pros:** > > - It's a very nice Map > - Pretty huge > > **Cons:** > > - Not much buildings to go in to > - people can block spawns Thanks for the feedback. This is someone else's map but I agree w/ your points. Should make more buildings.
    Bananite
    URL to post:
  • GamemanX748 avatar
    GamemanX748 Joined 8y ago
    Offline
    175 points Ranked 58420th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    access_time 7y
    **Pros:** - It's a very nice Map - Pretty huge **Cons:** - Not much buildings to go in to - people can block spawns
    Bananite
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
umkemesik
Update - Re-Release
Diska
Original Gangster (Map Creator)

Submitter

umkemesik avatar
umkemesik Joined 7y ago
Offline
243 points Ranked 53672nd
umkemesik
Redistributor
Are you the owner? Request Ownership
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Sub-category
Deathmatch icon Deathmatch
Super-category
Other/Misc icon Other/Misc

License

menu

Details

Version
H2

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 4
  • 3.9k
  • 9.4k
  • 4
  • 7y
  • 7y

More from Submitter

menu

More Deathmatch Maps