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Place two ships side by side in space. Lulz ensues.
**MAY I MAKE A SUGGESTION? SUBSCRIBE!**
**UPDATE - Map is now brighter (still space). Imagine if I hadn't f----- me mother.**
From the Creator of Minecraft Skyloft comes Doomship.
CTF Duel on two ships, Red and Blue. Think this is gonna be easy? Thank again. Each ship has their own Sentry located in the Hull guarding their intel which is surrounded with Breakable Glass. Why not bullet proof glass you say? Look dude, are you paying the bills here or what? So we went a little cheap on the defenses, big whoop.
Did I mention the ships are in space? Oh, and don’t fall overboard, you’ll land in the brig. Not too bad, you can have some sweet tunes courtesy of Mario Bros. to keep you occupied.
This is my second map, and it’s a beauty.
Based off Vikings, this map imports two ships from Difrio’s Minecraft ships (Public Releases).
The object is to reach the control points located in each ship’s hull. Try to muscle your way in thru the deck or use the platform to shoot the glass in the rear. Escape going back through the rear or use the Pipe to teleport your way through. Did I mention we have cannons? Try to launch yourway across. Shoot down the sails for better visibility.
T-Junc. Big issue when importing these Minecraft maps. Haven’t figured it out. Tried making/deleting func details. Ended up just making everything func_detail and compiling without T-Junc. I know that’s sloppy, but it runs great.
The file contains the .vmf and .bsp.
Please leave comments on improving the map.
I thought about making the ships tanks, and having them orbit an Island (Mario Galaxy) were you can shoot each other. Will play with it some moar. I have a lighter version too.
**CREDIT AND PERMISSIONS:**
Prior permission for map port was granted by Defroi.
**UPDATES AND RULES:**
If you need the original files, message me.
I had to compile without T-Junc fix so I would appreciate any help fixing the issue. I tried for hours to get it working, including making / removing items that were func_detail. It works and looks good so I won’t worry about it.
If you are going to release YOUR OWN version please leave the tags on there. If you want to edit the tags you may remove my Server Name and add yours, but keep mine and the Minecraft map maker’s name on it.
Non-Official releases look like this:
**gametype - minecraft - doomship – your tag/version**
Do not use “V” or “B”. That is reserved for official and Beta releases. Instead use your initials:
**ctf minecraft doomship nw1**
Please courtesy copy any changes you make, we may use it as an official release.
Comment on any changes you think should be included in release v2.
Hungry? Come grab a sandvich:
> **Posted by 404: User Not Found**
> I'll be honest about two things:
> 1. Minecraft maps do not belong in TF2. Something just doesn't feel right to me when playing on Minecraft-themed maps...
> 2. You don't need "temporary permission" to make a map featuring two hot air balloons or ships. Just because someone made a somewhat popular (but not really that popular) map taking place on two airships, doesn't mean they own the idea. Hell, I could go and make a map and call it ctf_404airship. As long as you build everything from scratch, you don't have to ask permission. That's a good thing to keep in mind when mapping. Just because someone else made something like it, doesn't mean they own the idea.
Thanks for the feedback. Two things:
(1) A lot of people enjoy minecraft maps in TF2. Also it saves on a lot of brush work to import them through SourceCraft. I understand some people hate them, to each their own.
(2) That sentence about the blimp was actually from my last map. I edited it out now. I did use his cannons, and although I understand, and even agree with what you are saying, i always ask to borrow things as templates. Dude told me the blimp bomb was unique. Maybe not in other games, but in tf2. But anyway, never hurts to ask. The only thing from the vikings map is the capture points and the small boats. (Should have made them asteroids, oh well).
Have a great day and thanks for the feedback.