Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
This is a map I made for my Level Design II final in college. This map was inspired mostly by the Circuit City levels in Gex (64): Enter the Gecko and the ctf_2fort and ctf_turbine maps in TF2. I made all the models (but one), textures, shaders, particle effects (but one) and Kismet.
It is recommended for 3v3 games as the map is very small to play on (Had a size limit so our class would actually be able to finish the map on time).
This map is almost a year old for me and I haven't touched UT3/UDK since as I had to focus more on my Unity programming classes. I'm uploading this now because I get a ton of praise from classmates whenever I show this off over most of my programming work.
[Video](http://www.youtube.com/watch?v=vNL4UY_6C3w "") since video embeds hate me here.
I'm not planning on improving on this map at the moment, but once I finish my college internship (my last core class) I may go back and make a few changes such as widening the map to allow more space to dodge bullets/rockets/frag cannons and as well as many kismet bug fixes.