Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Here it is finally!
This map is ported from css map de_keidas_fixed. Layout is almost the same as old map was. New routes have been done and B-Site have been rebuilt totally.
Check it out and hope you find it good.
If anyone found bugs on the map, please report it here.
- Custom loading screen
- Radar files (also included in .bsp)
- .kv file
- Custom .nav file
- .res file
Found bug which causes that anyone cannot run this map on servers. Sorry for that.
Re-download the package and replace all old files with the new ones.
- Couple fade bugs has been fixed.
- Lightning has been tuned abit.
- Added couple brushes on tunnel area also closed door on the middle section.
- Tuned shadows abit.
- skybox changes.
- HDR is enabled.
Love the map, but as other said, the lighting should be adjusted. I understand it is a sunset, but it is too hard to play the map seriously as-is. I have the map on my server, and most everyone loves the layout, but can't stand the lighting. If the lighting was made more standard, it might be one of our most played maps.
Thanks for all feedback.
However map is smaller than original was and what comes in those timings who get sites faster than other team.
Both teams have 6 spawnpoints which are more closer than others. CT's can reach B-site in 7 sec and T's in 9 sec if you spawn for those spots. If you spawn in those bigger hall's CT's get there in 10 sec and T's almost in the same time.
It has been always in that way.
In original's problem was that T's could get into A more faster than CT. So, i created 5 closer spawnpoints for CT's which are more close A-site than others.
Only route which i have thought to close is the door on the middle which leads you into that bank building.
So, you need to go upstairs or A-site.
And can you tell me how there is too many entrance's into B-site? There is only 2 entrance's in that building.
So, it's very hard to get that point how there is too many of them.
And lightning will be changed a bit when i enable HDR for the map. But map is based on sunset lightning.
I am with Shifty Rifty. The map looks beautiful, but it´s way to huge - if you´re at one bombplace you have no chance at all to reach the other in time... and even if you do, you end up with no chance because there are so many hidin spots. My suggestion would be to cut it to max. 2/3 of the current size and get rid of many of the inhouse areas.
Hi there first off I will start by saying that I thoroughly enjoyed this map in css, however the same cannot be said for csgo. Asthetically it looks nice I like the textures and some of the different rooms/elevation and entrances. However gameplay is horrible, Terrorists can get to b ridiculously faster than cts, and there are just too many entrance points to defend properly against. I currently help run this server | co | Conventional Ownage – Seattle Westcoast Pub [128tick] IP ADDRESS/PORT: 220.127.116.11:27015 we run 30/30 quite a bit and are one of the top GO servers on the west coast.
I am saddened to say we will not be playing this until proper balance can be added. My suggestions would be to simplify the map; reduce the number of choke points and unnecessary areas, change the route to b site so cts can set up proper bombsite defense and maybe tweak the lighting so its softer because we had a lot of complaints from a lot of players saying the colour was a bit too dark hard to tell the skins apart.
This is....by far THE best map I have ever seen.
Just wish some of those Ladders to the high spots worked :P
Other than that (As I told your Friend on the CSGO mailing list) this map is amazing. We just had a full server test on it and everyone LOVED it. They wanted to play it over and over! It will be permanent in our Rotation by the end of the weekend.
I know that issue and trying to figure why it do that.
It doesn't matter at all is radar files included in bsp or not.
Hope i will find answer for this asap.
I update working package here when i get this work.
EDIT: Ok, so problem is solved and new package works. If you already downloaded b2 version, please delete all files which came in that package.