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- A Map for Counter-Strike: Global Offensive
This is a small death match/defuse/arms race level I am creating in my spare time.
Big thanks to my wife for putting up with me constantly sitting at my computer to finish this.
Install instructions included. CS:GO seems a little finicky for setting up new game modes. Map does not contain buy zones as it is meant as a Defuse/Armsrace and should be launched as such.
***Update: September 13, 1:00AM - There was a bug related to dedicated server players not being able to download the map from the server. This has been corrected. Go not build the stringtabledictionary (bug in CS:GO) Will work correctly if not built.
Update: September 17, 12:20pm - Added .res file for radar and load screen
> **Posted by SNEG-css**
> Hi, could you tell or teach how to make the radar?
> And then I have the coordinates of the radar are not the same, which is not not understand.
> I do everything on this lesson. http://www.youtube.com/watch?v=C19M20PYimE
That tutorial is exactly what I did. I did find however the image didn't line up properly too. So I eyeballed the image to hammer and got the coordinates for the very top left hand corner of the overview. I then entered those coordinates in the radar file.
Hope that helps.
Hi, could you tell or teach how to make the radar?
And then I have the coordinates of the radar are not the same, which is not not understand.
I do everything on this lesson. http://www.youtube.com/watch?v=C19M20PYimE
THanks for the interest and heads up. I've PM'ed the people interested in hosting Town Square. I have figured out the issue with the level (or rather with CS:GO) Apparently if the string table dictionary is built in a custom map it can lead to some odd download precaching errors (not letting your players download from the server)
The string table is unbuilt and the level works correctly. Tested on a dedicated server myself! If you host it, let me know where I'd love to come play!
Cheers and thanks again.
First, very nice map.
But, I put all the files on my server, also on the wepsace for fastdownload as bz2. Everything will download, but only the bsp-file not.
In the console, I can see that the client dosn't try to download the bsp-file. So it's no error with my fastdownload, it is the map.
I and much other people had this problem with de_nuke_ve too. Don't know if there was a solution.